61 lines
1.8 KiB
Python
61 lines
1.8 KiB
Python
from mech_factory.components import Area, AreaStatus, ItemStatus, OuterAmor, Zone
|
|
|
|
|
|
class StrikeEvent:
|
|
def __init__(self, zone: Zone, hits: int):
|
|
self._zone = zone
|
|
self._hits = hits
|
|
|
|
@property
|
|
def zone(self) -> Zone:
|
|
return self._zone
|
|
|
|
@property
|
|
def hits(self) -> int:
|
|
return self._hits
|
|
|
|
@hits.setter
|
|
def hits(self, hits: int):
|
|
self._hits = hits
|
|
|
|
def process_event(self) -> StrikeEvent:
|
|
while self.hits > 0:
|
|
if self.hits >= self.zone.armor:
|
|
self.hits -= self.zone.armor
|
|
self.zone.armor = 0
|
|
self.zone.state = AreaStatus.DESTROYED
|
|
if self.hits > 0:
|
|
self._zone = self.zone.parent
|
|
else:
|
|
self.zone.armor -= self.hits
|
|
self.zone.state = AreaStatus.DAMAGED
|
|
self.hits = 0
|
|
break
|
|
return self
|
|
|
|
|
|
class CriticalStrikeEvent:
|
|
def __init__(self, zone: OuterAmor, index: tuple[int, int]):
|
|
self.__dict__['_zone'] = zone
|
|
self.__dict__['_area'] = zone.area
|
|
self.__dict__['_index'] = index
|
|
self.__dict__['_item_is_empty'] = None
|
|
|
|
@property
|
|
def area(self) -> Area:
|
|
return self.__dict__['_area']
|
|
|
|
def process_event(self) -> CriticalStrikeEvent:
|
|
self.__dict__['_zone'].state = AreaStatus.DAMAGED
|
|
self.__dict__['_area'].state = AreaStatus.DAMAGED
|
|
item = self.__dict__['_area'].items[self.__dict__['_index']]
|
|
if item is None or item.state == ItemStatus.DESTROYED:
|
|
self.__dict__['_item_is_empty'] = True
|
|
else:
|
|
self.__dict__['_item_is_empty'] = False
|
|
item.process_strike()
|
|
return self
|
|
|
|
def is_empty(self):
|
|
return self.__dict__['_item_is_empty']
|