from test_mech import AbstractTestMechAmor, INNER_ARMOR, NEXT_OUTER_ZONE, OUTER_ARMOR from MechFabrik.bauteile import Area, AreaStatus, OuterAmor, StrikeEvent, ZoneNames class TestMechAmor(AbstractTestMechAmor): def test_process(self): for zone_name in ZoneNames: with self.subTest(msg=zone_name.value): zone = self.mech.inner_structure.zones.get(zone_name) area = zone.area start_outer_armor = OUTER_ARMOR[zone_name] start_inner_armor = INNER_ARMOR[NEXT_OUTER_ZONE[zone_name]] self.assertEqual(start_outer_armor, zone.armor) self.assertEqual(area, zone.parent) self.assertEqual(start_inner_armor, area.armor) self.assertEqual(AreaStatus.FINE, zone.state) self.assertEqual(AreaStatus.FINE, area.state) event = self.mech.strike(zone_name, 10) self.assertEqual(start_outer_armor, zone.armor) self.assertEqual(start_inner_armor, area.armor) self.assertEqual(AreaStatus.FINE, zone.state) self.assertEqual(AreaStatus.FINE, area.state) self.assertIsInstance(event, StrikeEvent) self.assertEqual(zone, event.zone) self.assertEqual(10, event.hits) self.assertEqual(area, event.zone.parent) def test_strike(self): start_outer_armor = 11 start_area_armor = 5 start_parent_armor = 3 parent = Area() parent.armor = start_parent_armor area = Area() area.armor = start_area_armor area.parent = parent zone = OuterAmor(area) zone.armor = start_outer_armor self.assertEqual(start_outer_armor, zone.armor) self.assertEqual(start_area_armor, area.armor) self.assertEqual(AreaStatus.FINE, zone.state) self.assertEqual(AreaStatus.FINE, area.state) event = StrikeEvent(zone, start_outer_armor - 3).process_event() self.assertEqual(3, zone.armor) self.assertEqual(start_area_armor, area.armor) self.assertEqual(AreaStatus.DAMAGED, zone.state) self.assertEqual(AreaStatus.FINE, area.state) self.assertIsInstance(event, StrikeEvent) self.assertEqual(zone, event.zone) self.assertEqual(0, event.hits) event = StrikeEvent(zone, 4).process_event() self.assertEqual(0, zone.armor) self.assertEqual(start_area_armor - 1, area.armor) self.assertEqual(AreaStatus.DESTROYED, zone.state) self.assertEqual(AreaStatus.DAMAGED, area.state) self.assertIsInstance(event, StrikeEvent) self.assertEqual(area, event.zone) self.assertEqual(0, event.hits) event = StrikeEvent(zone, start_area_armor - 1).process_event() self.assertEqual(0, zone.armor) self.assertEqual(0, area.armor) self.assertEqual(AreaStatus.DESTROYED, zone.state) self.assertEqual(AreaStatus.DESTROYED, area.state) self.assertIsInstance(event, StrikeEvent) self.assertEqual(area, event.zone) self.assertEqual(0, event.hits) event = StrikeEvent(zone, 1).process_event() self.assertEqual(0, zone.armor) self.assertEqual(0, area.armor) self.assertEqual(AreaStatus.DESTROYED, zone.state) self.assertEqual(AreaStatus.DESTROYED, area.state) self.assertIsInstance(event, StrikeEvent) self.assertNotEqual(area, event.zone) self.assertEqual(area.parent, event.zone) self.assertEqual(0, event.hits)