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15 Commits
Author SHA1 Message Date
TorstenHettstedt 1bb5cff5fa Merge pull request 'weight_watch' (#5) from weight_watch into main
Reviewed-on: https://git.torsten-hettstedt.de:3000/TorstenHettstedt/BattleTech/pulls/5
2026-07-15 08:18:37 +02:00
TorstenHettstedt ddce601527 feature: während der Erstellung erfolgt eine Kontrolle des Gewichts 2026-07-15 08:13:58 +02:00
TorstenHettstedt 9870c41799 tests: während der Erstellung erfolgt eine Kontrolle des Gewichts 2026-07-14 13:56:47 +02:00
TorstenHettstedt 402370cf8a tests: nutze die zentrale Erstellung eines Mech 2026-07-14 12:17:14 +02:00
TorstenHettstedt 939b2cef92 Merge pull request 'critical_striks' (#1) from critical_striks into main
Reviewed-on: https://git.torsten-hettstedt.de:3000/TorstenHettstedt/BattleTech/pulls/1
2026-07-12 17:36:06 +02:00
TorstenHettstedt 36779ac715 docu: dokumentiere die Bauteile 2026-07-12 17:34:55 +02:00
TorstenHettstedt af2d943094 feature: zentralisiere die Bauteile-Ausgabe 2026-07-10 20:36:59 +02:00
TorstenHettstedt e4ed45e2fb tests: zentralisiere die Bauteile-Ausgabe 2026-07-10 20:18:10 +02:00
TorstenHettstedt dbbd772c69 refactor: spezifiziere das Bauteile-Lager 2026-07-10 00:29:15 +02:00
TorstenHettstedt 84236eb324 refactor: beachte, dass in Python Namen von Ordnern und Dateien immer klein geschieben werden
Auch vermeide Denglisch
2026-07-10 00:15:28 +02:00
TorstenHettstedt d4002624f4 refactor: sammele die Events in eine eigene Datei 2026-07-10 00:13:54 +02:00
TorstenHettstedt 22fbdaa82f feature: verarbeite kritische Treffer auch bei großen Bauteilen 2026-07-09 23:57:03 +02:00
TorstenHettstedt d8df5db7f4 tests: verarbeite kritische Treffer auch bei großen Bauteilen 2026-07-09 17:11:09 +02:00
TorstenHettstedt 0c985589a2 feature: verarbeite kritische Treffer 2026-07-08 13:39:34 +02:00
TorstenHettstedt 861b073633 tests: verarbeite kritische Treffer 2026-07-07 12:31:30 +02:00
22 changed files with 758 additions and 348 deletions
-161
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@@ -1,161 +0,0 @@
from Hangar.mech import Mech
from MechFabrik.bauteile import InnerStructure, Gyroskope, Area, AreaNames, OuterAmor, ZoneNames
from MechFabrik.bauteile.items import Activator, Cockpit, Joint, Reaktor, Sensors, Sustainment
from MechFabrik.reader import ComponentReader
class MechFabrik(object):
def __init__(self, name: str, tonnage: float, movement_rate: int):
self.__components = ComponentReader()
self.__tonnage = tonnage
self.__reactor_value = int(movement_rate * tonnage)
self.__areas = {
AreaNames.HEAD: Area(),
AreaNames.MIDDLE_TORSO: Area(),
AreaNames.LEFT_TORSO: Area(),
AreaNames.RIGHT_TORSO: Area(),
AreaNames.LEFT_ARM: Area(),
AreaNames.RIGHT_ARM: Area(),
AreaNames.LEFT_LEG: Area(),
AreaNames.RIGHT_LEG: Area(),
}
self.__zones = {
ZoneNames.HEAD: OuterAmor(self.__areas[AreaNames.HEAD]),
ZoneNames.MIDDLE_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
ZoneNames.MIDDLE_TORSO_REAR: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
ZoneNames.LEFT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
ZoneNames.LEFT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
ZoneNames.RIGHT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
ZoneNames.RIGHT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
ZoneNames.LEFT_ARM: OuterAmor(self.__areas[AreaNames.LEFT_ARM]),
ZoneNames.RIGHT_ARM: OuterAmor(self.__areas[AreaNames.RIGHT_ARM]),
ZoneNames.LEFT_LEG: OuterAmor(self.__areas[AreaNames.LEFT_LEG]),
ZoneNames.RIGHT_LEG: OuterAmor(self.__areas[AreaNames.RIGHT_LEG]),
}
self.__build_inner_structure(tonnage, movement_rate)
self._mech = Mech(name, tonnage, movement_rate, self._inner_structure)
def __build_inner_structure(self, tonnage: float, movement_rate: int) -> None:
reactor_value = int(movement_rate * tonnage)
gyroscope = Gyroskope(float(round(reactor_value / 100)))
self._inner_structure = InnerStructure(self.__components.inner_structure_from(tonnage), gyroscope)
self.__build_head_area()
self.__build_middle_torso_area(gyroscope)
def __build_head_area(self) -> None:
cockpit = Cockpit()
self.__areas[AreaNames.HEAD].cockpit = cockpit
self.__areas[AreaNames.HEAD].items = {
(1, 1): Sustainment(),
(1, 2): Sensors(),
(1, 3): cockpit,
(1, 4): None,
(1, 5): Sensors(),
(1, 6): Sustainment(),
}
self.__areas[AreaNames.HEAD].armor = 3
self.__areas[AreaNames.HEAD].parent = self.__areas[AreaNames.MIDDLE_TORSO]
def __build_middle_torso_area(self, gyroscope: Gyroskope) -> None:
self.__areas[AreaNames.LEFT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
self.__areas[AreaNames.RIGHT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
reactor = Reaktor(self.__reactor_value, self.__components.reactor_tonnage_from(self.__reactor_value))
self.__areas[AreaNames.MIDDLE_TORSO].reactor = reactor
self.__areas[AreaNames.MIDDLE_TORSO].children = [
self.__areas[AreaNames.RIGHT_TORSO],
self.__areas[AreaNames.LEFT_TORSO]
]
self.__areas[AreaNames.MIDDLE_TORSO].items = {
(1, 1): reactor,
(1, 2): reactor,
(1, 3): reactor,
(1, 4): gyroscope,
(1, 5): gyroscope,
(1, 6): gyroscope,
(2, 1): gyroscope,
(2, 2): reactor,
(2, 3): reactor,
(2, 4): reactor,
(2, 5): None,
(2, 6): None,
}
self.__areas[AreaNames.MIDDLE_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage,
AreaNames.MIDDLE_TORSO
)
self.__areas[AreaNames.LEFT_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage, AreaNames.LEFT_TORSO)
self.__areas[AreaNames.RIGHT_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage,
AreaNames.RIGHT_TORSO
)
self.__build_arm(self.__areas[AreaNames.RIGHT_TORSO], AreaNames.RIGHT_ARM)
self.__build_leg(self.__areas[AreaNames.RIGHT_TORSO], AreaNames.RIGHT_LEG)
self.__build_arm(self.__areas[AreaNames.LEFT_TORSO], AreaNames.LEFT_ARM)
self.__build_leg(self.__areas[AreaNames.LEFT_TORSO], AreaNames.LEFT_LEG)
def __build_arm(self, parent: Area, index: AreaNames):
self.__areas[index].parent = parent
self.__areas[index].items = {
(1, 1): Joint(),
(1, 2): Activator(),
(1, 3): Activator(),
(1, 4): Activator(),
(1, 5): None,
(1, 6): None,
(2, 1): None,
(2, 2): None,
(2, 3): None,
(2, 4): None,
(2, 5): None,
(2, 6): None,
}
self.__areas[index].armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
parent.children.append(self.__areas[index])
def __build_leg(self, parent: Area, index: AreaNames):
self.__areas[index].parent = parent
self.__areas[index].items = {
(1, 1): Joint(),
(1, 2): Activator(),
(1, 3): Activator(),
(1, 4): Activator(),
(1, 5): None,
(1, 6): None,
}
self.__areas[index].armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
parent.children.append(self.__areas[index])
def auslieferung(self) -> Mech:
for (index, area) in self.__areas.items():
self._inner_structure.add_area(index, area)
for (index, outer_amor) in self.__zones.items():
self._inner_structure.add_zone(index, outer_amor)
return self._mech
def set_head_armor(self, armor: int) -> None:
self.__set_outer_armor(armor, ZoneNames.HEAD, AreaNames.HEAD)
def set_middle_torso_armor(self, armor_front: int, amor_rear: int) -> None:
self.__set_outer_armor(armor_front, ZoneNames.MIDDLE_TORSO_FRONT, AreaNames.MIDDLE_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.MIDDLE_TORSO_REAR, AreaNames.MIDDLE_TORSO)
def set_side_torso_armor(self, armor_front: int, amor_rear: int) -> None:
self.__set_outer_armor(armor_front, ZoneNames.LEFT_TORSO_FRONT, AreaNames.LEFT_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.LEFT_TORSO_REAR, AreaNames.LEFT_TORSO)
self.__set_outer_armor(armor_front, ZoneNames.RIGHT_TORSO_FRONT, AreaNames.RIGHT_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.RIGHT_TORSO_REAR, AreaNames.RIGHT_TORSO)
def set_arm_armor(self, armor: int) -> None:
self.__set_outer_armor(armor, ZoneNames.LEFT_ARM, AreaNames.LEFT_ARM)
self.__set_outer_armor(armor, ZoneNames.RIGHT_ARM, AreaNames.RIGHT_ARM)
def set_leg_armor(self, armor: int) -> None:
self.__set_outer_armor(armor, ZoneNames.LEFT_LEG, AreaNames.LEFT_LEG)
self.__set_outer_armor(armor, ZoneNames.RIGHT_LEG, AreaNames.RIGHT_LEG)
def __set_outer_armor(self, armor: int, zone_name: ZoneNames, parent_name: AreaNames) -> None:
self.__zones[zone_name].armor = armor
self.__zones[zone_name].parent = self.__areas[parent_name]
self.__areas[parent_name].outer_amor.append(self.__zones[zone_name])
-67
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@@ -1,67 +0,0 @@
import enum
class ItemTypes(enum.Enum):
COCKPIT = 1
REAKTOR = 2
GYROSKOPE = 3
ACTIVATOR = 4
JOINT = 5
SENSORS = 6
SUSTAINMENT = 7
class Item(object):
def __init__(self, item_type: ItemTypes):
self._type = item_type
@property
def type(self):
return self._type
class BigItem(Item):
def __init__(self, item_type: ItemTypes, tonnage: float):
super().__init__(item_type)
self._tonnage = tonnage
@property
def tonnage(self) -> float:
return self._tonnage
class Cockpit(BigItem):
def __init__(self):
super().__init__(ItemTypes.COCKPIT, 3.0)
class Reaktor(BigItem):
def __init__(self, value: int, tonnage: float):
super().__init__(ItemTypes.REAKTOR, tonnage)
self._value = value
@property
def value(self):
return self._value
class Activator(Item):
def __init__(self):
super().__init__(ItemTypes.ACTIVATOR)
class Joint(Item):
def __init__(self):
super().__init__(ItemTypes.JOINT)
class Sensors(Item):
def __init__(self):
super().__init__(ItemTypes.SENSORS)
class Sustainment(Item):
def __init__(self):
super().__init__(ItemTypes.SUSTAINMENT)
+60
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@@ -0,0 +1,60 @@
from mech_factory.component_storage import Area, AreaStatus, ItemStatus, OuterAmor, Zone
class StrikeEvent:
def __init__(self, zone: Zone, hits: int):
self._zone = zone
self._hits = hits
@property
def zone(self) -> Zone:
return self._zone
@property
def hits(self) -> int:
return self._hits
@hits.setter
def hits(self, hits: int):
self._hits = hits
def process_event(self) -> StrikeEvent:
while self.hits > 0:
if self.hits >= self.zone.armor:
self.hits -= self.zone.armor
self.zone.armor = 0
self.zone.state = AreaStatus.DESTROYED
if self.hits > 0:
self._zone = self.zone.parent
else:
self.zone.armor -= self.hits
self.zone.state = AreaStatus.DAMAGED
self.hits = 0
break
return self
class CriticalStrikeEvent:
def __init__(self, zone: OuterAmor, index: tuple[int, int]):
self.__dict__['_zone'] = zone
self.__dict__['_area'] = zone.area
self.__dict__['_index'] = index
self.__dict__['_item_is_empty'] = None
@property
def area(self) -> Area:
return self.__dict__['_area']
def process_event(self) -> CriticalStrikeEvent:
self.__dict__['_zone'].state = AreaStatus.DAMAGED
self.__dict__['_area'].state = AreaStatus.DAMAGED
item = self.__dict__['_area'].items[self.__dict__['_index']]
if item is None or item.state == ItemStatus.DESTROYED:
self.__dict__['_item_is_empty'] = True
else:
self.__dict__['_item_is_empty'] = False
item.process_strike()
return self
def is_empty(self):
return self.__dict__['_item_is_empty']
+8 -1
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@@ -1,4 +1,5 @@
from MechFabrik.bauteile import InnerStructure, Item, StrikeEvent, ZoneNames from events import CriticalStrikeEvent, StrikeEvent
from mech_factory.component_storage import InnerStructure, Item, ZoneNames
class Mech(object): class Mech(object):
@@ -33,3 +34,9 @@ class Mech(object):
if zone is None: if zone is None:
raise Exception(f"Zone {zone_name} not found") raise Exception(f"Zone {zone_name} not found")
return StrikeEvent(zone, hits) return StrikeEvent(zone, hits)
def critical_strike(self, zone_name: ZoneNames, index: tuple[int, int]) -> CriticalStrikeEvent:
zone = self._inner_structure.zones.get(zone_name)
if zone is None:
raise Exception(f"Zone {zone_name} not found")
return CriticalStrikeEvent(zone, index)
+156
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@@ -0,0 +1,156 @@
from hangar.mech import Mech
from mech_factory.component_storage import InnerStructure, Area, AreaNames, OuterAmor, ZoneNames
from mech_factory.component_storage.items import Activator, Cockpit, Gyroskope, Item, Joint, Reaktor, Sensors, \
Sustainment
from mech_factory.store import ItemStore, ComponentStore, InnerAmorStore
from mech_factory.watcher import Watcher
class MechFabrik(object):
def __init__(self, name: str, tonnage: float, movement_rate: int):
self.__tonnage = tonnage
self.__reactor_value = int(movement_rate * tonnage)
self._watcher = Watcher(tonnage)
self.__areas = {
AreaNames.HEAD: Area(),
AreaNames.MIDDLE_TORSO: Area(),
AreaNames.LEFT_TORSO: Area(),
AreaNames.RIGHT_TORSO: Area(),
AreaNames.LEFT_ARM: Area(),
AreaNames.RIGHT_ARM: Area(),
AreaNames.LEFT_LEG: Area(),
AreaNames.RIGHT_LEG: Area(),
}
self.__zones = {
ZoneNames.HEAD: OuterAmor(self.__areas[AreaNames.HEAD]),
ZoneNames.MIDDLE_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
ZoneNames.MIDDLE_TORSO_REAR: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
ZoneNames.LEFT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
ZoneNames.LEFT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
ZoneNames.RIGHT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
ZoneNames.RIGHT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
ZoneNames.LEFT_ARM: OuterAmor(self.__areas[AreaNames.LEFT_ARM]),
ZoneNames.RIGHT_ARM: OuterAmor(self.__areas[AreaNames.RIGHT_ARM]),
ZoneNames.LEFT_LEG: OuterAmor(self.__areas[AreaNames.LEFT_LEG]),
ZoneNames.RIGHT_LEG: OuterAmor(self.__areas[AreaNames.RIGHT_LEG]),
}
self._item_store = ItemStore()
self._component_store = ComponentStore(tonnage, movement_rate)
self._inner_amor_store = InnerAmorStore(tonnage)
self._inner_structure = self._component_store.get_inner_structure()
for (index, area) in self.__areas.items():
self._inner_structure.add_area(index, area)
self._watcher.add_item(self._inner_structure)
self.__build_head_area()
self.__build_middle_torso_area(self._inner_structure.gyroskope)
self._mech = Mech(name, tonnage, movement_rate, self._inner_structure)
@property
def watcher(self):
return self._watcher
def __build_head_area(self) -> None:
cockpit = self._item_store.get_cockpit()
self.__areas[AreaNames.HEAD].cockpit = cockpit
self.__add_item_to_areas(AreaNames.HEAD, (1, 1), self._item_store.get_sustainment(), )
self.__add_item_to_areas(AreaNames.HEAD, (1, 2), self._item_store.get_sensors(), )
self.__add_item_to_areas(AreaNames.HEAD, (1, 3), cockpit, )
self.__add_item_to_areas(AreaNames.HEAD, (1, 4), None, )
self.__add_item_to_areas(AreaNames.HEAD, (1, 5), self._item_store.get_sensors(), )
self.__add_item_to_areas(AreaNames.HEAD, (1, 6), self._item_store.get_sustainment(), )
self.__areas[AreaNames.HEAD].armor = 3
self.__areas[AreaNames.HEAD].parent = self.__areas[AreaNames.MIDDLE_TORSO]
def __build_middle_torso_area(self, gyroscope: Gyroskope) -> None:
self.__areas[AreaNames.LEFT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
self.__areas[AreaNames.RIGHT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
reactor = self._component_store.get_reaktor()
self.__areas[AreaNames.MIDDLE_TORSO].reactor = reactor
self.__areas[AreaNames.MIDDLE_TORSO].children = [
self.__areas[AreaNames.RIGHT_TORSO],
self.__areas[AreaNames.LEFT_TORSO]
]
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (1, 1), reactor, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (1, 2), reactor, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (1, 3), reactor, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (1, 4), gyroscope, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (1, 5), gyroscope, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (1, 6), gyroscope, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (2, 1), gyroscope, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (2, 2), reactor, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (2, 3), reactor, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (2, 4), reactor, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (2, 5), None, )
self.__add_item_to_areas(AreaNames.MIDDLE_TORSO, (2, 6), None)
self.__areas[AreaNames.MIDDLE_TORSO].armor = self._inner_amor_store.get_middle_torso_amor()
self.__areas[AreaNames.LEFT_TORSO].armor = self._inner_amor_store.get_side_torso_amor()
self.__areas[AreaNames.RIGHT_TORSO].armor = self._inner_amor_store.get_side_torso_amor()
self.__build_arm_leg(self.__areas[AreaNames.RIGHT_TORSO], AreaNames.RIGHT_ARM, True)
self.__build_arm_leg(self.__areas[AreaNames.RIGHT_TORSO], AreaNames.RIGHT_LEG, False)
self.__build_arm_leg(self.__areas[AreaNames.LEFT_TORSO], AreaNames.LEFT_ARM, True)
self.__build_arm_leg(self.__areas[AreaNames.LEFT_TORSO], AreaNames.LEFT_LEG, False)
def __build_arm_leg(self, parent: Area, index: AreaNames, is_arm: bool) -> None:
self.__areas[index].parent = parent
self.__add_item_to_areas(index, (1, 1), self._item_store.get_joint(), )
self.__add_item_to_areas(index, (1, 2), self._item_store.get_activator(), )
self.__add_item_to_areas(index, (1, 3), self._item_store.get_activator(), )
self.__add_item_to_areas(index, (1, 4), self._item_store.get_activator(), )
self.__add_item_to_areas(index, (1, 5), None, )
self.__add_item_to_areas(index, (1, 6), None, )
if is_arm:
self.__add_item_to_areas(index, (2, 1), None, )
self.__add_item_to_areas(index, (2, 2), None, )
self.__add_item_to_areas(index, (2, 3), None, )
self.__add_item_to_areas(index, (2, 4), None, )
self.__add_item_to_areas(index, (2, 5), None, )
self.__add_item_to_areas(index, (2, 6), None, )
self.__areas[index].armor = self._inner_amor_store.get_arm_amore()
else:
self.__areas[index].armor = self._inner_amor_store.get_leg_amore()
parent.children.append(self.__areas[index])
def auslieferung(self) -> Mech:
for (index, outer_amor) in self.__zones.items():
self._inner_structure.add_zone(index, outer_amor)
return self._mech
def set_head_armor(self, armor: int) -> None:
self._watcher.add_armor(AreaNames.HEAD, armor)
self.__set_outer_armor(armor, ZoneNames.HEAD, AreaNames.HEAD)
def set_middle_torso_armor(self, armor_front: int, amor_rear: int) -> None:
self._watcher.add_armor(AreaNames.MIDDLE_TORSO, armor_front + amor_rear)
self.__set_outer_armor(armor_front, ZoneNames.MIDDLE_TORSO_FRONT, AreaNames.MIDDLE_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.MIDDLE_TORSO_REAR, AreaNames.MIDDLE_TORSO)
def set_side_torso_armor(self, armor_front: int, amor_rear: int) -> None:
self._watcher.add_armor(AreaNames.LEFT_TORSO, armor_front + amor_rear)
self.__set_outer_armor(armor_front, ZoneNames.LEFT_TORSO_FRONT, AreaNames.LEFT_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.LEFT_TORSO_REAR, AreaNames.LEFT_TORSO)
self._watcher.add_armor(AreaNames.RIGHT_TORSO, armor_front + amor_rear)
self.__set_outer_armor(armor_front, ZoneNames.RIGHT_TORSO_FRONT, AreaNames.RIGHT_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.RIGHT_TORSO_REAR, AreaNames.RIGHT_TORSO)
def set_arm_armor(self, armor: int) -> None:
self._watcher.add_armor(AreaNames.LEFT_ARM, armor)
self._watcher.add_armor(AreaNames.RIGHT_ARM, armor)
self.__set_outer_armor(armor, ZoneNames.LEFT_ARM, AreaNames.LEFT_ARM)
self.__set_outer_armor(armor, ZoneNames.RIGHT_ARM, AreaNames.RIGHT_ARM)
def set_leg_armor(self, armor: int) -> None:
self._watcher.add_armor(AreaNames.LEFT_LEG, armor)
self._watcher.add_armor(AreaNames.RIGHT_LEG, armor)
self.__set_outer_armor(armor, ZoneNames.LEFT_LEG, AreaNames.LEFT_LEG)
self.__set_outer_armor(armor, ZoneNames.RIGHT_LEG, AreaNames.RIGHT_LEG)
def __set_outer_armor(self, armor: int, zone_name: ZoneNames, parent_name: AreaNames) -> None:
self.__zones[zone_name].armor = armor
self.__zones[zone_name].parent = self.__areas[parent_name]
self.__areas[parent_name].outer_amor.append(self.__zones[zone_name])
def __add_item_to_areas(self, area_name: AreaNames, index: tuple, item: Item | None) -> None:
self.__areas[area_name].items[index] = item
# noinspection PyTypeChecker
self._watcher.add_item(item)
@@ -1,6 +1,6 @@
import enum import enum
from MechFabrik.bauteile.items import Item from mech_factory.component_storage.items import Gyroskope, Item, ItemStatus
class ZoneNames(enum.Enum): class ZoneNames(enum.Enum):
@@ -65,48 +65,6 @@ class OuterAmor(Zone):
self.__dict__['_area'] = area self.__dict__['_area'] = area
class StrikeEvent:
def __init__(self, zone: Zone, hits: int):
self._zone = zone
self._hits = hits
@property
def zone(self) -> Zone:
return self._zone
@property
def hits(self) -> int:
return self._hits
@hits.setter
def hits(self, hits: int):
self._hits = hits
def process_event(self) -> StrikeEvent:
while self.hits > 0:
if self.hits >= self.zone.armor:
self.hits -= self.zone.armor
self.zone.armor = 0
self.zone.state = AreaStatus.DESTROYED
if self.hits > 0:
self._zone = self.zone.parent
else:
self.zone.armor -= self.hits
self.zone.state = AreaStatus.DAMAGED
self.hits = 0
break
return self
class Gyroskope:
def __init__(self, tonnage: float):
self._tonnage = tonnage
@property
def tonnage(self) -> float:
return self._tonnage
class InnerStructure: class InnerStructure:
def __init__(self, tonnage: float, gyroskope: Gyroskope): def __init__(self, tonnage: float, gyroskope: Gyroskope):
@@ -131,9 +89,8 @@ class InnerStructure:
self._areas[index] = area self._areas[index] = area
@property @property
def zones(self) -> dict[ZoneNames, Zone]: def zones(self) -> dict[ZoneNames, OuterAmor]:
return self._zones return self._zones
def add_zone(self, index: ZoneNames, zone: Zone): def add_zone(self, index: ZoneNames, zone: OuterAmor):
self._zones[index] = zone self._zones[index] = zone
+105
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@@ -0,0 +1,105 @@
import enum
class ItemTypes(enum.Enum):
COCKPIT = 1
REAKTOR = 2
GYROSKOPE = 3
ACTIVATOR = 4
JOINT = 5
SENSORS = 6
SUSTAINMENT = 7
class ItemStatus(enum.Flag):
FINE = 0
DAMAGED = 1
DESTROYED = 2
class Item(object):
def __init__(self, item_type: ItemTypes, **another: dict):
self._type = item_type
self._state = ItemStatus.FINE
@property
def type(self):
return self._type
@property
def state(self):
return self._state
@state.setter
def state(self, new_state: ItemStatus):
self._state = new_state
def process_strike(self):
self._state = ItemStatus.DESTROYED
class BigItem(Item):
def __init__(self, item_type: ItemTypes, tonnage: float, **another: dict):
super().__init__(item_type, **another)
self._tonnage = tonnage
@property
def tonnage(self) -> float:
return self._tonnage
class DurableItem(Item):
def __init__(self, item_type: ItemTypes, max_strike: int, **another):
super().__init__(item_type)
self._max_strike = max_strike
@property
def max_strike(self):
return self._max_strike
def process_strike(self):
self._max_strike -= 1
self._state = ItemStatus.DAMAGED if self._max_strike > 0 else ItemStatus.DESTROYED
class Gyroskope(BigItem, DurableItem):
def __init__(self, tonnage: float):
super().__init__(item_type = ItemTypes.GYROSKOPE, tonnage=tonnage, max_strike=2)
class Cockpit(BigItem):
def __init__(self):
super().__init__(ItemTypes.COCKPIT, 3.0)
class Reaktor(BigItem, DurableItem):
def __init__(self, value: int, tonnage: float):
super().__init__(item_type = ItemTypes.REAKTOR, tonnage=tonnage, max_strike=3)
self._value = value
@property
def value(self):
return self._value
class Activator(Item):
def __init__(self):
super().__init__(ItemTypes.ACTIVATOR)
class Joint(Item):
def __init__(self):
super().__init__(ItemTypes.JOINT)
class Sensors(DurableItem):
def __init__(self):
super().__init__(ItemTypes.SENSORS, 2)
class Sustainment(Item):
def __init__(self):
super().__init__(ItemTypes.SUSTAINMENT)
@@ -1,8 +1,6 @@
import csv import csv
import os.path import os.path
from MechFabrik import AreaNames
# noinspection SpellCheckingInspection # noinspection SpellCheckingInspection
class CsvDialect(csv.Dialect): class CsvDialect(csv.Dialect):
@@ -38,15 +36,11 @@ class ComponentReader:
def reactor_tonnage_from(self, reactor_value: int) -> float: def reactor_tonnage_from(self, reactor_value: int) -> float:
return float(self._reactor_data.get(reactor_value, {}).get('Tonnage', 0.0)) return float(self._reactor_data.get(reactor_value, {}).get('Tonnage', 0.0))
def inner_amor_for_tonnage_and_area(self, tonnage: float, area: AreaNames) -> int: def inner_amor_for_tonnage(self, tonnage: float) -> dict[str, int]:
match area: return {
case AreaNames.HEAD: 'head': 3,
return 3 'middle_torso': int(self._inner_structure_data.get(tonnage, {}).get('TorsoMitte', 0)),
case AreaNames.MIDDLE_TORSO: 'side_torso': int(self._inner_structure_data.get(tonnage, {}).get('TorsoSeite', 0)),
return int(self._inner_structure_data.get(tonnage, {}).get('TorsoMitte', 0)) 'arm': int(self._inner_structure_data.get(tonnage, {}).get('Arm', 0)),
case AreaNames.RIGHT_TORSO | AreaNames.LEFT_TORSO: 'leg': int(self._inner_structure_data.get(tonnage, {}).get('Bein', 0)),
return int(self._inner_structure_data.get(tonnage, {}).get('TorsoSeite', 0)) }
case AreaNames.RIGHT_ARM | AreaNames.LEFT_ARM:
return int(self._inner_structure_data.get(tonnage, {}).get('Arm', 0))
case AreaNames.RIGHT_LEG | AreaNames.LEFT_LEG:
return int(self._inner_structure_data.get(tonnage, {}).get('Bein', 0))
+91
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@@ -0,0 +1,91 @@
from mech_factory import InnerStructure, Joint, Sustainment
from mech_factory.component_storage.items import Activator, Cockpit, Gyroskope, Reaktor, Sensors
from mech_factory.reader import ComponentReader
class ComponentStore(object):
def __init__(self, tonnage: float, movement_rate: int):
self.__components_reader = ComponentReader()
self.__tonnage = tonnage
self.__reactor_value = int(movement_rate * tonnage)
'''
Erstellt den erforderlichen Reaktor
'''
def get_reaktor(self) -> Reaktor:
return Reaktor(self.__reactor_value, self.__components_reader.reactor_tonnage_from(self.__reactor_value))
'''
Erstellt den Bewegungs-Aparat
'''
def get_gyroskope(self) -> Gyroskope:
return Gyroskope(float(round(self.__reactor_value / 100)))
'''
Erstellt die innere Struktur
'''
def get_inner_structure(self) -> InnerStructure:
gyroscope = self.get_gyroskope()
return InnerStructure(self.__components_reader.inner_structure_from(self.__tonnage), gyroscope)
# noinspection PyMethodMayBeStatic
class ItemStore(object):
def __init__(self):
pass
'''
Erstellt das Cockpit
'''
def get_cockpit(self) -> Cockpit:
return Cockpit()
'''
Erstellt die Lebenserhaltung
'''
def get_sustainment(self) -> Sustainment:
return Sustainment()
'''
Erstellt die Sensoren
'''
def get_sensors(self) -> Sensors:
return Sensors()
'''
Erstellt die Gelenke
* Hüftgelenk
* Schultergelenk
'''
def get_joint(self) -> Joint:
return Joint()
'''
Erstellt die Aktivatoren
* Oberschenkel-Aktivator
* Unterschenkel-Aktivator
* Fuß-Aktivator
* Oberarm-Aktivator
* Unterarm-Aktivator
* Hand-Aktivator
'''
def get_activator(self) -> Activator:
return Activator()
class InnerAmorStore:
def __init__(self, tonnage: float):
self.__inner_structure_data = ComponentReader().inner_amor_for_tonnage(tonnage)
def get_head_amor(self) -> int:
return self.__inner_structure_data['head']
def get_middle_torso_amor(self) -> int:
return self.__inner_structure_data['middle_torso']
def get_side_torso_amor(self) -> int:
return self.__inner_structure_data['side_torso']
def get_arm_amore(self) -> int:
return self.__inner_structure_data['arm']
def get_leg_amore(self) -> int:
return self.__inner_structure_data['leg']
+70
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@@ -0,0 +1,70 @@
from typing import Any
from mech_factory.component_storage import AreaNames, InnerStructure
from mech_factory.component_storage.items import BigItem
class Watcher:
def __init__(self, tonnage: float):
self._tonnage = tonnage
self._weight_watcher = WeightWatcher(tonnage)
self._amor_watcher = ArmorWatcher()
def add_item(self, item: Any) -> Any:
if isinstance(item, InnerStructure):
self._amor_watcher.set_inner_structure(item)
return self._weight_watcher.add_item(item)
@property
def actual_weight(self):
return self._weight_watcher.actual_weight + self._amor_watcher.actual_armor_tonnage
@property
def rest_weight(self):
return self._tonnage - self.actual_weight
def add_armor(self, area: AreaNames, armor: int):
self._amor_watcher.add_armor(area, armor)
class ArmorWatcher:
def __init__(self):
self._inner_structure = None
self._areas = {}
@property
def actual_armor_tonnage(self):
actual_armor = sum(self._areas.values())
if actual_armor % 8 > 0:
raise ValueError('Armor is not valid')
return actual_armor / 16
def set_inner_structure(self, inner_structure: InnerStructure):
self._inner_structure = inner_structure
def add_armor(self, area: AreaNames, armor: int):
max_armor = self._inner_structure.areas[area].armor * 2
if area is AreaNames.HEAD and armor > 9:
raise ValueError(AreaNames.HEAD.name + 'Armor cannot be greater than 9')
elif armor > max_armor:
raise ValueError(AreaNames.HEAD.name + 'Armor cannot be greater than ' + str(max_armor))
self._areas[area] = armor
class WeightWatcher:
def __init__(self, max_weight: float):
self._max_weight = max_weight
self._items = {}
self._armor = 0
@property
def actual_weight(self):
return sum(self._items.values())
def add_item(self, item: Any) -> Any:
if isinstance(item, BigItem):
self._items[item] = item.tonnage
if isinstance(item, InnerStructure):
self._items[item] = item.tonnage
return item
def set_armor(self, armor: int):
self._armor = armor
+19 -16
View File
@@ -1,7 +1,7 @@
import unittest import unittest
from MechFabrik import MechFabrik from mech_factory import MechFabrik
from MechFabrik.bauteile import AreaNames, ZoneNames from mech_factory.component_storage import AreaNames, ZoneNames
INNER_ARMOR = { INNER_ARMOR = {
AreaNames.HEAD: 3, AreaNames.HEAD: 3,
@@ -13,19 +13,19 @@ INNER_ARMOR = {
AreaNames.LEFT_LEG: 4, AreaNames.LEFT_LEG: 4,
AreaNames.RIGHT_LEG: 4, AreaNames.RIGHT_LEG: 4,
} }
## entspricht 64 Punkte → 4 t Panzerung
OUTER_ARMOR = { OUTER_ARMOR = {
ZoneNames.HEAD: 6, ZoneNames.HEAD: 6,
ZoneNames.MIDDLE_TORSO_FRONT: 9, ZoneNames.MIDDLE_TORSO_FRONT: 8,
ZoneNames.MIDDLE_TORSO_REAR: 4, ZoneNames.MIDDLE_TORSO_REAR: 4,
ZoneNames.LEFT_TORSO_FRONT: 8, ZoneNames.LEFT_TORSO_FRONT: 8,
ZoneNames.LEFT_TORSO_REAR: 3, ZoneNames.LEFT_TORSO_REAR: 2,
ZoneNames.RIGHT_TORSO_FRONT: 8, ZoneNames.RIGHT_TORSO_FRONT: 8,
ZoneNames.RIGHT_TORSO_REAR: 3, ZoneNames.RIGHT_TORSO_REAR: 2,
ZoneNames.LEFT_ARM: 5, ZoneNames.LEFT_ARM: 5,
ZoneNames.RIGHT_ARM: 5, ZoneNames.RIGHT_ARM: 5,
ZoneNames.LEFT_LEG: 7, ZoneNames.LEFT_LEG: 8,
ZoneNames.RIGHT_LEG: 7, ZoneNames.RIGHT_LEG: 8,
} }
NEXT_OUTER_ZONE = { NEXT_OUTER_ZONE = {
@@ -43,15 +43,18 @@ NEXT_OUTER_ZONE = {
} }
class AbstractTestMechAmor(unittest.TestCase): class AbstractTestMech(unittest.TestCase):
def setUp(self): def setUp(self):
fabrik = MechFabrik('Heuschrecke', 20.0, 8) self.factory = MechFabrik('Heuschrecke', 20.0, 8)
fabrik.set_head_armor(OUTER_ARMOR[ZoneNames.HEAD])
fabrik.set_middle_torso_armor(OUTER_ARMOR[ZoneNames.MIDDLE_TORSO_FRONT],OUTER_ARMOR[ZoneNames.MIDDLE_TORSO_REAR])
fabrik.set_side_torso_armor(OUTER_ARMOR[ZoneNames.LEFT_TORSO_FRONT],OUTER_ARMOR[ZoneNames.LEFT_TORSO_REAR])
fabrik.set_arm_armor(OUTER_ARMOR[ZoneNames.LEFT_ARM])
fabrik.set_leg_armor(OUTER_ARMOR[ZoneNames.LEFT_LEG])
self.mech = fabrik.auslieferung() class AbstractTestMechAmor(AbstractTestMech):
def setUp(self):
super(AbstractTestMechAmor, self).setUp()
self.factory.set_head_armor(OUTER_ARMOR[ZoneNames.HEAD])
self.factory.set_middle_torso_armor(OUTER_ARMOR[ZoneNames.MIDDLE_TORSO_FRONT],OUTER_ARMOR[ZoneNames.MIDDLE_TORSO_REAR])
self.factory.set_side_torso_armor(OUTER_ARMOR[ZoneNames.LEFT_TORSO_FRONT],OUTER_ARMOR[ZoneNames.LEFT_TORSO_REAR])
self.factory.set_arm_armor(OUTER_ARMOR[ZoneNames.LEFT_ARM])
self.factory.set_leg_armor(OUTER_ARMOR[ZoneNames.LEFT_LEG])
+57 -39
View File
@@ -1,48 +1,44 @@
import unittest from hangar.mech import Mech
from mech_factory.component_storage import InnerStructure, AreaNames, Area, OuterAmor, Zone, ZoneNames
from Hangar.mech import Mech from mech_factory.component_storage.items import Cockpit, Gyroskope, Item, ItemTypes, Reaktor
from MechFabrik import MechFabrik from test_mech import AbstractTestMech, AbstractTestMechAmor, INNER_ARMOR, OUTER_ARMOR
from MechFabrik.bauteile import Gyroskope, InnerStructure, AreaNames, Area, OuterAmor, Zone, ZoneNames
from MechFabrik.bauteile.items import Cockpit, Item, ItemTypes, Reaktor
from test_mech import AbstractTestMechAmor, INNER_ARMOR, OUTER_ARMOR
class TestMechBau(unittest.TestCase): class TestMechBau(AbstractTestMech):
def test_simple(self): def test_simple(self):
fabrik = MechFabrik('Heuschrecke', 20.0, 8) self.mech = self.factory.auslieferung()
mech = fabrik.auslieferung() self.assertIsInstance(self.mech, Mech)
self.assertIsInstance(mech, Mech) self.assertIsInstance(self.mech.name, str)
self.assertIsInstance(mech.name, str) self.assertEqual('Heuschrecke', self.mech.name)
self.assertEqual('Heuschrecke', mech.name) self.assertIsInstance(self.mech.tonnage, float)
self.assertIsInstance(mech.tonnage, float) self.assertEqual(20.0, self.mech.tonnage)
self.assertEqual(20.0, mech.tonnage) self.assertIsInstance(self.mech.movement_rate, int)
self.assertIsInstance(mech.movement_rate, int) self.assertEqual(8, self.mech.movement_rate)
self.assertEqual(8, mech.movement_rate)
for ara_name in AreaNames: for ara_name in AreaNames:
area = mech.inner_structure.areas.get(ara_name) area = self.mech.inner_structure.areas.get(ara_name)
should_amor = INNER_ARMOR[ara_name] should_amor = INNER_ARMOR[ara_name]
self.assertIsInstance(area, Zone) self.assertIsInstance(area, Zone)
self.assertIsInstance(area, Area) self.assertIsInstance(area, Area)
self.assertEqual(should_amor, area.armor) self.assertEqual(should_amor, area.armor)
for zone_name in ZoneNames: for zone_name in ZoneNames:
zone = mech.inner_structure.zones.get(zone_name) zone = self.mech.inner_structure.zones.get(zone_name)
self.assertIsInstance(zone, Zone) self.assertIsInstance(zone, Zone)
self.assertIsInstance(zone, OuterAmor) self.assertIsInstance(zone, OuterAmor)
self.assertEqual(0, zone.armor) self.assertEqual(0, zone.armor)
self.assertIsInstance(mech.inner_structure, InnerStructure) self.assertIsInstance(self.mech.inner_structure, InnerStructure)
self.assertIsInstance(mech.inner_structure.tonnage, float) self.assertIsInstance(self.mech.inner_structure.tonnage, float)
self.assertEqual(2.0, mech.inner_structure.tonnage) self.assertEqual(2.0, self.mech.inner_structure.tonnage)
self.assertIsInstance(mech.inner_structure.gyroskope, Gyroskope) self.assertIsInstance(self.mech.inner_structure.gyroskope, Gyroskope)
self.assertIsInstance(mech.inner_structure.gyroskope.tonnage, float) self.assertIsInstance(self.mech.inner_structure.gyroskope.tonnage, float)
self.assertEqual(2.0, mech.inner_structure.gyroskope.tonnage) self.assertEqual(2.0, self.mech.inner_structure.gyroskope.tonnage)
self.assertIsInstance(mech.inner_structure.areas, dict) self.assertIsInstance(self.mech.inner_structure.areas, dict)
area_head = mech.inner_structure.areas.get(AreaNames.HEAD) area_head = self.mech.inner_structure.areas.get(AreaNames.HEAD)
self.assertIsInstance(area_head, Area) self.assertIsInstance(area_head, Area)
cockpit = area_head.cockpit cockpit = area_head.cockpit
self.assertIsInstance(cockpit, Cockpit) self.assertIsInstance(cockpit, Cockpit)
@@ -50,26 +46,26 @@ class TestMechBau(unittest.TestCase):
self.assertEqual(3.0, cockpit.tonnage) self.assertEqual(3.0, cockpit.tonnage)
self._test_for_head_items(area_head) self._test_for_head_items(area_head)
middle_torso = self._test_middle_torso(mech) middle_torso = self._test_middle_torso()
right_torso = self._test_areas(mech=mech, parent=middle_torso, index=AreaNames.RIGHT_TORSO, children=2) right_torso = self._test_areas(parent=middle_torso, index=AreaNames.RIGHT_TORSO, children=2)
left_torso = self._test_areas(mech=mech, parent=middle_torso, index=AreaNames.LEFT_TORSO, children=2) left_torso = self._test_areas(parent=middle_torso, index=AreaNames.LEFT_TORSO, children=2)
self.assertIsInstance(area_head.parent, Area) self.assertIsInstance(area_head.parent, Area)
self.assertEqual(middle_torso, area_head.parent) self.assertEqual(middle_torso, area_head.parent)
self.assertCountEqual([right_torso, left_torso], middle_torso.children) self.assertCountEqual([right_torso, left_torso], middle_torso.children)
right_arm = self._test_areas(mech=mech, parent=right_torso, index=AreaNames.RIGHT_ARM, children=0) right_arm = self._test_areas(parent=right_torso, index=AreaNames.RIGHT_ARM, children=0)
right_leg = self._test_areas(mech=mech, parent=right_torso, index=AreaNames.RIGHT_LEG, children=0) right_leg = self._test_areas(parent=right_torso, index=AreaNames.RIGHT_LEG, children=0)
self.assertCountEqual([right_arm, right_leg], right_torso.children) self.assertCountEqual([right_arm, right_leg], right_torso.children)
self._test_for_arm_items(right_arm) self._test_for_arm_items(right_arm)
self._test_for_leg_items(right_leg) self._test_for_leg_items(right_leg)
left_arm = self._test_areas(mech=mech, parent=left_torso, index=AreaNames.LEFT_ARM, children=0) left_arm = self._test_areas(parent=left_torso, index=AreaNames.LEFT_ARM, children=0)
left_leg = self._test_areas(mech=mech, parent=left_torso, index=AreaNames.LEFT_LEG, children=0) left_leg = self._test_areas(parent=left_torso, index=AreaNames.LEFT_LEG, children=0)
self.assertCountEqual([left_arm, left_leg], left_torso.children) self.assertCountEqual([left_arm, left_leg], left_torso.children)
self._test_for_arm_items(left_arm) self._test_for_arm_items(left_arm)
self._test_for_leg_items(left_leg) self._test_for_leg_items(left_leg)
def _test_middle_torso(self, mech) -> Area: def _test_middle_torso(self) -> Area:
middle_torso = mech.inner_structure.areas.get(AreaNames.MIDDLE_TORSO) middle_torso = self.mech.inner_structure.areas.get(AreaNames.MIDDLE_TORSO)
self.assertIsInstance(middle_torso, Area) self.assertIsInstance(middle_torso, Area)
reactor = middle_torso.reactor reactor = middle_torso.reactor
self.assertIsInstance(reactor, Reaktor) self.assertIsInstance(reactor, Reaktor)
@@ -81,8 +77,8 @@ class TestMechBau(unittest.TestCase):
self.assertIsInstance(middle_torso.children, list) self.assertIsInstance(middle_torso.children, list)
return middle_torso return middle_torso
def _test_areas(self, mech: Mech, parent: Area, index: AreaNames, children: int) -> Area: def _test_areas(self, parent: Area, index: AreaNames, children: int) -> Area:
area = mech.inner_structure.areas.get(index) area = self.mech.inner_structure.areas.get(index)
self.assertIsInstance(area, Area) self.assertIsInstance(area, Area)
self.assertIsInstance(area.parent, Area) self.assertIsInstance(area.parent, Area)
self.assertEqual(parent, area.parent) self.assertEqual(parent, area.parent)
@@ -159,7 +155,29 @@ class TestMechBau(unittest.TestCase):
class TestMechAmor(AbstractTestMechAmor): class TestMechAmor(AbstractTestMechAmor):
def test_build(self): def test_build(self):
mech = self.factory.auslieferung()
for zone_name in ZoneNames: for zone_name in ZoneNames:
zone = self.mech.inner_structure.zones.get(zone_name) zone = mech.inner_structure.zones.get(zone_name)
should_outer_armor = OUTER_ARMOR[zone_name] should_outer_armor = OUTER_ARMOR[zone_name]
self.assertEqual(should_outer_armor, zone.armor) self.assertEqual(should_outer_armor, zone.armor)
class TestMechWeightWatch(AbstractTestMechAmor):
def test_watch(self):
watcher = self.factory.watcher
'''
Aufstellung Gewichte:
Bauteil | Gewicht in Tonnen
------------------------------------
Reaktor | 6.0
Gyroskope | 2.0
Interne-Struktur | 2.0
Cockpit | 3.0
Panzerung | 4.0
------------------------------------
| 17.0
'''
self.assertEqual(17.0, watcher.actual_weight)
self.assertEqual(3.0, watcher.rest_weight)
+77 -1
View File
@@ -1,10 +1,13 @@
from events import CriticalStrikeEvent, StrikeEvent
from mech_factory.component_storage.items import BigItem, DurableItem, Item, ItemStatus, ItemTypes
from test_mech import AbstractTestMechAmor, INNER_ARMOR, NEXT_OUTER_ZONE, OUTER_ARMOR from test_mech import AbstractTestMechAmor, INNER_ARMOR, NEXT_OUTER_ZONE, OUTER_ARMOR
from MechFabrik.bauteile import Area, AreaStatus, OuterAmor, StrikeEvent, ZoneNames from mech_factory.component_storage import Area, AreaStatus, OuterAmor, ZoneNames
class TestMechAmor(AbstractTestMechAmor): class TestMechAmor(AbstractTestMechAmor):
def test_process(self): def test_process(self):
self.mech = self.factory.auslieferung()
for zone_name in ZoneNames: for zone_name in ZoneNames:
with self.subTest(msg=zone_name.value): with self.subTest(msg=zone_name.value):
zone = self.mech.inner_structure.zones.get(zone_name) zone = self.mech.inner_structure.zones.get(zone_name)
@@ -28,6 +31,18 @@ class TestMechAmor(AbstractTestMechAmor):
self.assertEqual(10, event.hits) self.assertEqual(10, event.hits)
self.assertEqual(area, event.zone.parent) self.assertEqual(area, event.zone.parent)
def test_critical_process(self):
self.mech = self.factory.auslieferung()
for zone_name in ZoneNames:
with self.subTest(msg=zone_name.value):
zone = self.mech.inner_structure.zones.get(zone_name)
area = zone.area
event = self.mech.critical_strike(zone_name, (1, 2))
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertEqual(area, event.area)
self.assertIsNone(event.is_empty())
def test_strike(self): def test_strike(self):
start_outer_armor = 11 start_outer_armor = 11
start_area_armor = 5 start_area_armor = 5
@@ -81,3 +96,64 @@ class TestMechAmor(AbstractTestMechAmor):
self.assertNotEqual(area, event.zone) self.assertNotEqual(area, event.zone)
self.assertEqual(area.parent, event.zone) self.assertEqual(area.parent, event.zone)
self.assertEqual(0, event.hits) self.assertEqual(0, event.hits)
# noinspection PyUnresolvedReferences
def test_critical_strike(self):
parent = Area()
area = Area()
area.parent = parent
big_item_01 = BigItem(ItemTypes.SUSTAINMENT, 5.0)
item_01 = Item(ItemTypes.SUSTAINMENT)
durable_item_01 = DurableItem(ItemTypes.SUSTAINMENT, 3)
area.items = {
(1, 1): big_item_01,
(1, 2): durable_item_01,
(1, 3): durable_item_01,
(1, 4): None,
(1, 5): item_01,
(1, 6): None,
}
zone = OuterAmor(area)
event = CriticalStrikeEvent(zone, (1, 1)).process_event()
self.assertEqual(AreaStatus.DAMAGED, zone.state)
self.assertEqual(AreaStatus.DAMAGED, area.state)
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertFalse(event.is_empty())
self.assertEqual(area, event.area)
self.assertEqual(ItemStatus.DESTROYED, area.items[(1, 1)].state)
event = CriticalStrikeEvent(zone, (1, 5)).process_event()
self.assertEqual(AreaStatus.DAMAGED, zone.state)
self.assertEqual(AreaStatus.DAMAGED, area.state)
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertFalse(event.is_empty())
self.assertEqual(area, event.area)
self.assertEqual(ItemStatus.DESTROYED, area.items[(1, 5)].state)
event = CriticalStrikeEvent(zone, (1, 2)).process_event()
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertFalse(event.is_empty())
self.assertEqual(area, event.area)
self.assertEqual(ItemStatus.DAMAGED, area.items[(1, 2)].state)
self.assertEqual(ItemStatus.DAMAGED, area.items[(1, 3)].state)
event = CriticalStrikeEvent(zone, (1, 3)).process_event()
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertFalse(event.is_empty())
self.assertEqual(area, event.area)
self.assertEqual(ItemStatus.DAMAGED, area.items[(1, 2)].state)
self.assertEqual(ItemStatus.DAMAGED, area.items[(1, 3)].state)
event = CriticalStrikeEvent(zone, (1, 2)).process_event()
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertFalse(event.is_empty())
self.assertEqual(area, event.area)
self.assertEqual(ItemStatus.DESTROYED, area.items[(1, 2)].state)
self.assertEqual(ItemStatus.DESTROYED, area.items[(1, 5)].state)
event = CriticalStrikeEvent(zone, (1, 4)).process_event()
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertTrue(event.is_empty())
self.assertEqual(area, event.area)
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import unittest
from mech_factory import InnerStructure, Reaktor
from mech_factory.store import ComponentStore, ItemStore, InnerAmorStore
from mech_factory.component_storage.items import Gyroskope, Item, BigItem, DurableItem, ItemStatus, ItemTypes
class TestComponentStore(unittest.TestCase):
def setUp(self):
# reactor_value = 165
self._store = ComponentStore(tonnage=55.0, movement_rate=3)
def test_build_inner_structure(self):
item = self._store.get_inner_structure()
self.assertIsInstance(item, InnerStructure)
self.assertIsInstance(item.gyroskope, Gyroskope)
self.assertEqual(item.tonnage, 5.5)
self.assertIsInstance(item.areas, dict)
self.assertCountEqual(item.areas, {})
self.assertIsInstance(item.zones, dict)
self.assertCountEqual(item.zones, {})
def test_build_gyroscope(self):
item = self._store.get_gyroskope()
self.assertIsInstance(item, Item)
self.assertEqual(item.state, ItemStatus.FINE)
self.assertIsInstance(item, BigItem)
self.assertEqual(item.tonnage, 2.0)
self.assertEqual(item.type, ItemTypes.GYROSKOPE)
self.assertIsInstance(item, DurableItem)
self.assertEqual(item.max_strike, 2)
def test_build_reaktor(self):
item = self._store.get_reaktor()
self.assertIsInstance(item, Reaktor)
self.assertIsInstance(item, Item)
self.assertEqual(item.state, ItemStatus.FINE)
self.assertIsInstance(item, BigItem)
self.assertEqual(item.tonnage, 6.0)
self.assertEqual(item.type, ItemTypes.REAKTOR)
self.assertIsInstance(item, DurableItem)
self.assertEqual(item.max_strike, 3)
class TestItemsStore(unittest.TestCase):
def setUp(self):
self._store = ItemStore()
def test_build_cockpit(self):
item = self._store.get_cockpit()
self.assertIsInstance(item, Item)
self.assertEqual(item.state, ItemStatus.FINE)
self.assertIsInstance(item, BigItem)
self.assertEqual(item.type, ItemTypes.COCKPIT)
self.assertEqual(item.tonnage, 3.0)
def test_build_sustainment(self):
item = self._store.get_sustainment()
self.assertIsInstance(item, Item)
self.assertEqual(item.state, ItemStatus.FINE)
self.assertEqual(item.type, ItemTypes.SUSTAINMENT)
def test_build_sensors(self):
item = self._store.get_sensors()
self.assertIsInstance(item, Item)
self.assertEqual(item.state, ItemStatus.FINE)
self.assertEqual(item.type, ItemTypes.SENSORS)
self.assertIsInstance(item, DurableItem)
self.assertEqual(item.max_strike, 2)
def test_build_joint(self):
item = self._store.get_joint()
self.assertIsInstance(item, Item)
self.assertEqual(item.state, ItemStatus.FINE)
self.assertEqual(item.type, ItemTypes.JOINT)
def test_build_activator(self):
item = self._store.get_activator()
self.assertIsInstance(item, Item)
self.assertEqual(item.state, ItemStatus.FINE)
self.assertEqual(item.type, ItemTypes.ACTIVATOR)
class TestInnerAmorForTonnageAndArea(unittest.TestCase):
def setUp(self):
self._store = InnerAmorStore(tonnage=55.0)
def test_build_inner_structure(self):
self.assertEqual(self._store.get_head_amor(), 3)
self.assertEqual(self._store.get_middle_torso_amor(), 18)
self.assertEqual(self._store.get_side_torso_amor(), 13)
self.assertEqual(self._store.get_arm_amore(), 9)
self.assertEqual(self._store.get_leg_amore(), 13)