refactor: verbessere die Verantwortung der Trefferpunkte-Verarbeitung

This commit is contained in:
2026-06-26 20:13:13 +02:00
parent 460e0156e8
commit d64a3eb5ff
2 changed files with 118 additions and 49 deletions
+43 -19
View File
@@ -1,6 +1,7 @@
from MechFabrik.bauteile import Activator, Joint, Mech, InnerStructure, Gyroskope, Area, AreaNames, Cockpit, Reaktor, \
from MechFabrik.bauteile import Activator, Joint, Mech, InnerStructure, Gyroskope, Area, AreaNames, Cockpit, OuterAmor, \
Reaktor, \
Sensors, \
Sustainment
Sustainment, ZoneNames
from MechFabrik.reader import ComponentReader
@@ -20,6 +21,19 @@ class MechFabrik(object):
AreaNames.LEFT_LEG: Area(),
AreaNames.RIGHT_LEG: Area(),
}
self.__zones = {
ZoneNames.HEAD: OuterAmor(self.__areas[AreaNames.HEAD]),
ZoneNames.MIDDLE_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
ZoneNames.MIDDLE_TORSO_REAR: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
ZoneNames.LEFT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
ZoneNames.LEFT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
ZoneNames.RIGHT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
ZoneNames.RIGHT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
ZoneNames.LEFT_ARM: OuterAmor(self.__areas[AreaNames.LEFT_ARM]),
ZoneNames.RIGHT_ARM: OuterAmor(self.__areas[AreaNames.RIGHT_ARM]),
ZoneNames.LEFT_LEG: OuterAmor(self.__areas[AreaNames.LEFT_LEG]),
ZoneNames.RIGHT_LEG: OuterAmor(self.__areas[AreaNames.RIGHT_LEG]),
}
self.__build_inner_structure(tonnage, movement_rate)
self._mech = Mech(name, tonnage, movement_rate, self._inner_structure)
@@ -41,7 +55,8 @@ class MechFabrik(object):
(1, 5): Sensors(),
(1, 6): Sustainment(),
}
self.__areas[AreaNames.HEAD].inner_armor = 3
self.__areas[AreaNames.HEAD].armor = 3
self.__areas[AreaNames.HEAD].parent = self.__areas[AreaNames.MIDDLE_TORSO]
def __build_middle_torso_area(self, gyroscope: Gyroskope) -> None:
self.__areas[AreaNames.LEFT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
@@ -66,13 +81,13 @@ class MechFabrik(object):
(2, 5): None,
(2, 6): None,
}
self.__areas[AreaNames.MIDDLE_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
self.__areas[AreaNames.MIDDLE_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage,
AreaNames.MIDDLE_TORSO
)
self.__areas[AreaNames.LEFT_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
self.__areas[AreaNames.LEFT_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage, AreaNames.LEFT_TORSO)
self.__areas[AreaNames.RIGHT_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
self.__areas[AreaNames.RIGHT_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage,
AreaNames.RIGHT_TORSO
)
@@ -97,10 +112,9 @@ class MechFabrik(object):
(2, 5): None,
(2, 6): None,
}
self.__areas[index].inner_armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
self.__areas[index].armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
parent.children.append(self.__areas[index])
def __build_leg(self, parent: Area, index: AreaNames):
self.__areas[index].parent = parent
self.__areas[index].items = {
@@ -111,28 +125,38 @@ class MechFabrik(object):
(1, 5): None,
(1, 6): None,
}
self.__areas[index].inner_armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
self.__areas[index].armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
parent.children.append(self.__areas[index])
def auslieferung(self) -> Mech:
for (index, area) in self.__areas.items():
self._inner_structure.add_area(index, area)
for (index, outer_amor) in self.__zones.items():
self._inner_structure.add_zone(index, outer_amor)
return self._mech
def set_head_armor(self, armor: int) -> None:
self.__areas[AreaNames.HEAD].armor = armor
self.__set_outer_armor(armor, ZoneNames.HEAD, AreaNames.HEAD)
def set_middle_torso_armor(self, armor: int) -> None:
self.__areas[AreaNames.MIDDLE_TORSO].armor = armor
def set_middle_torso_armor(self, armor_front: int, amor_rear: int) -> None:
self.__set_outer_armor(armor_front, ZoneNames.MIDDLE_TORSO_FRONT, AreaNames.MIDDLE_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.MIDDLE_TORSO_REAR, AreaNames.MIDDLE_TORSO)
def set_side_torso_armor(self, armor: int) -> None:
self.__areas[AreaNames.RIGHT_TORSO].armor = armor
self.__areas[AreaNames.LEFT_TORSO].armor = armor
def set_side_torso_armor(self, armor_front: int, amor_rear: int) -> None:
self.__set_outer_armor(armor_front, ZoneNames.LEFT_TORSO_FRONT, AreaNames.LEFT_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.LEFT_TORSO_REAR, AreaNames.LEFT_TORSO)
self.__set_outer_armor(armor_front, ZoneNames.RIGHT_TORSO_FRONT, AreaNames.RIGHT_TORSO)
self.__set_outer_armor(amor_rear, ZoneNames.RIGHT_TORSO_REAR, AreaNames.RIGHT_TORSO)
def set_arm_armor(self, armor: int) -> None:
self.__areas[AreaNames.RIGHT_ARM].armor = armor
self.__areas[AreaNames.LEFT_ARM].armor = armor
self.__set_outer_armor(armor, ZoneNames.LEFT_ARM, AreaNames.LEFT_ARM)
self.__set_outer_armor(armor, ZoneNames.RIGHT_ARM, AreaNames.RIGHT_ARM)
def set_leg_armor(self, armor: int) -> None:
self.__areas[AreaNames.RIGHT_LEG].armor = armor
self.__areas[AreaNames.LEFT_LEG].armor = armor
self.__set_outer_armor(armor, ZoneNames.LEFT_LEG, AreaNames.LEFT_LEG)
self.__set_outer_armor(armor, ZoneNames.RIGHT_LEG, AreaNames.RIGHT_LEG)
def __set_outer_armor(self, armor: int, zone_name: ZoneNames, parent_name: AreaNames) -> None:
self.__zones[zone_name].armor = armor
self.__zones[zone_name].parent = self.__areas[parent_name]
self.__areas[parent_name].outer_amor.append(self.__zones[zone_name])
+75 -30
View File
@@ -29,7 +29,7 @@ class AreaNames(enum.Enum):
class AreaStatus(enum.Flag):
FINE = 0
CRITICAL_STRIKE = 1
DAMAGED = 1
DESTROYED = 2
@@ -44,8 +44,8 @@ class ItemTypes(enum.Enum):
class Item(object):
def __init__(self, type: ItemTypes):
self._type = type
def __init__(self, item_type: ItemTypes):
self._type = item_type
@property
def type(self):
@@ -54,8 +54,8 @@ class Item(object):
class BigItem(Item):
def __init__(self, type: ItemTypes, tonnage: float):
super().__init__(type)
def __init__(self, item_type: ItemTypes, tonnage: float):
super().__init__(item_type)
self._tonnage = tonnage
@property
@@ -99,23 +99,68 @@ class Sustainment(Item):
super().__init__(ItemTypes.SUSTAINMENT)
class Area:
_content: dict[str, Any]
class Zone:
def __init__(self):
self.__dict__['_content'] = {
'children': [],
'items': {},
'armor': 0,
'inner_armor': 0,
'state': AreaStatus.FINE,
}
self.__dict__['_armor'] = 0
self.__dict__['_parent']= None
self.__dict__['_state']= AreaStatus.FINE
def __setattr__(self, key, value):
self.__dict__['_content'][key] = value
self.__dict__['_' + key] = value
def __getattr__(self, item):
return self.__dict__['_content'].get(item)
return self.__dict__['_' + item]
class Area(Zone):
def __init__(self):
super().__init__()
self.__dict__['_outer_amor']= list()
self.__dict__['_children']= list()
self.__dict__['_items']= dict()
class OuterAmor(Zone):
def __init__(self, area: Area):
super().__init__()
self.__dict__['_parent']= area
self.__dict__['_area']= area
class StrikeEvent:
def __init__(self, zone: Zone, hits: int):
self._zone = zone
self._hits = hits
@property
def zone(self) -> Zone:
return self._zone
@property
def hits(self) -> int:
return self._hits
@hits.setter
def hits(self, hits: int):
self._hits = hits
def process_event(self) -> StrikeEvent:
while self.hits > 0:
if self.hits >= self.zone.armor:
self.hits -= self.zone.armor
self.zone.armor = 0
self.zone.state = AreaStatus.DESTROYED
if self.hits > 0:
self._zone = self.zone.parent
else:
self.zone.armor -= self.hits
self.zone.state = AreaStatus.DAMAGED
self.hits = 0
break
return self
class Gyroskope:
@@ -133,6 +178,7 @@ class InnerStructure:
self._gyroskope = gyroskope
self._tonnage = tonnage
self._areas = dict()
self._zones = dict()
@property
def tonnage(self) -> float:
@@ -143,12 +189,19 @@ class InnerStructure:
return self._gyroskope
@property
def areas(self) -> dict:
def areas(self) -> dict[AreaNames, Area]:
return self._areas
def add_area(self, index: AreaNames, area: Area):
self._areas[index] = area
@property
def zones(self) -> dict[ZoneNames, Zone]:
return self._zones
def add_zone(self, index: ZoneNames, zone: Zone):
self._zones[index] = zone
class Mech(object):
@@ -177,16 +230,8 @@ class Mech(object):
def set_item(self, key: tuple, item: Item):
pass
def strike(self, area_name, hits: int):
area = self._inner_structure.areas.get(area_name)
if area.armor > hits:
area.armor -= hits
return
hits_rest = hits - area.armor
if area.inner_armor > hits_rest:
area.inner_armor -= hits_rest
area.armor = 0
area.state = AreaStatus.CRITICAL_STRIKE
else:
area.state = AreaStatus.DESTROYED
area.inner_armor = 0
def strike(self, zone_name: ZoneNames, hits: int) -> StrikeEvent:
zone = self._inner_structure.zones.get(zone_name)
if zone is None:
raise Exception(f"Zone {zone_name} not found")
return StrikeEvent(zone, hits)