refactor: verbessere die Verantwortung der Trefferpunkte-Verarbeitung
This commit is contained in:
+43
-19
@@ -1,6 +1,7 @@
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from MechFabrik.bauteile import Activator, Joint, Mech, InnerStructure, Gyroskope, Area, AreaNames, Cockpit, Reaktor, \
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from MechFabrik.bauteile import Activator, Joint, Mech, InnerStructure, Gyroskope, Area, AreaNames, Cockpit, OuterAmor, \
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Reaktor, \
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Sensors, \
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Sensors, \
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Sustainment
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Sustainment, ZoneNames
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from MechFabrik.reader import ComponentReader
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from MechFabrik.reader import ComponentReader
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@@ -20,6 +21,19 @@ class MechFabrik(object):
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AreaNames.LEFT_LEG: Area(),
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AreaNames.LEFT_LEG: Area(),
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AreaNames.RIGHT_LEG: Area(),
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AreaNames.RIGHT_LEG: Area(),
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}
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}
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self.__zones = {
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ZoneNames.HEAD: OuterAmor(self.__areas[AreaNames.HEAD]),
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ZoneNames.MIDDLE_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
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ZoneNames.MIDDLE_TORSO_REAR: OuterAmor(self.__areas[AreaNames.MIDDLE_TORSO]),
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ZoneNames.LEFT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
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ZoneNames.LEFT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.LEFT_TORSO]),
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ZoneNames.RIGHT_TORSO_FRONT: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
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ZoneNames.RIGHT_TORSO_REAR: OuterAmor(self.__areas[AreaNames.RIGHT_TORSO]),
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ZoneNames.LEFT_ARM: OuterAmor(self.__areas[AreaNames.LEFT_ARM]),
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ZoneNames.RIGHT_ARM: OuterAmor(self.__areas[AreaNames.RIGHT_ARM]),
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ZoneNames.LEFT_LEG: OuterAmor(self.__areas[AreaNames.LEFT_LEG]),
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ZoneNames.RIGHT_LEG: OuterAmor(self.__areas[AreaNames.RIGHT_LEG]),
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}
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self.__build_inner_structure(tonnage, movement_rate)
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self.__build_inner_structure(tonnage, movement_rate)
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self._mech = Mech(name, tonnage, movement_rate, self._inner_structure)
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self._mech = Mech(name, tonnage, movement_rate, self._inner_structure)
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@@ -41,7 +55,8 @@ class MechFabrik(object):
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(1, 5): Sensors(),
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(1, 5): Sensors(),
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(1, 6): Sustainment(),
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(1, 6): Sustainment(),
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}
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}
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self.__areas[AreaNames.HEAD].inner_armor = 3
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self.__areas[AreaNames.HEAD].armor = 3
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self.__areas[AreaNames.HEAD].parent = self.__areas[AreaNames.MIDDLE_TORSO]
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def __build_middle_torso_area(self, gyroscope: Gyroskope) -> None:
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def __build_middle_torso_area(self, gyroscope: Gyroskope) -> None:
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self.__areas[AreaNames.LEFT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
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self.__areas[AreaNames.LEFT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
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@@ -66,13 +81,13 @@ class MechFabrik(object):
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(2, 5): None,
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(2, 5): None,
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(2, 6): None,
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(2, 6): None,
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}
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}
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self.__areas[AreaNames.MIDDLE_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
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self.__areas[AreaNames.MIDDLE_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
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self.__tonnage,
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self.__tonnage,
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AreaNames.MIDDLE_TORSO
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AreaNames.MIDDLE_TORSO
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)
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)
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self.__areas[AreaNames.LEFT_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
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self.__areas[AreaNames.LEFT_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
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self.__tonnage, AreaNames.LEFT_TORSO)
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self.__tonnage, AreaNames.LEFT_TORSO)
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self.__areas[AreaNames.RIGHT_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
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self.__areas[AreaNames.RIGHT_TORSO].armor = self.__components.inner_amor_for_tonnage_and_area(
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self.__tonnage,
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self.__tonnage,
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AreaNames.RIGHT_TORSO
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AreaNames.RIGHT_TORSO
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)
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)
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@@ -97,10 +112,9 @@ class MechFabrik(object):
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(2, 5): None,
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(2, 5): None,
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(2, 6): None,
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(2, 6): None,
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}
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}
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self.__areas[index].inner_armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
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self.__areas[index].armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
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parent.children.append(self.__areas[index])
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parent.children.append(self.__areas[index])
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def __build_leg(self, parent: Area, index: AreaNames):
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def __build_leg(self, parent: Area, index: AreaNames):
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self.__areas[index].parent = parent
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self.__areas[index].parent = parent
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self.__areas[index].items = {
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self.__areas[index].items = {
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@@ -111,28 +125,38 @@ class MechFabrik(object):
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(1, 5): None,
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(1, 5): None,
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(1, 6): None,
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(1, 6): None,
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}
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}
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self.__areas[index].inner_armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
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self.__areas[index].armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
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parent.children.append(self.__areas[index])
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parent.children.append(self.__areas[index])
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def auslieferung(self) -> Mech:
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def auslieferung(self) -> Mech:
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for (index, area) in self.__areas.items():
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for (index, area) in self.__areas.items():
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self._inner_structure.add_area(index, area)
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self._inner_structure.add_area(index, area)
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for (index, outer_amor) in self.__zones.items():
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self._inner_structure.add_zone(index, outer_amor)
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return self._mech
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return self._mech
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def set_head_armor(self, armor: int) -> None:
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def set_head_armor(self, armor: int) -> None:
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self.__areas[AreaNames.HEAD].armor = armor
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self.__set_outer_armor(armor, ZoneNames.HEAD, AreaNames.HEAD)
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def set_middle_torso_armor(self, armor: int) -> None:
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def set_middle_torso_armor(self, armor_front: int, amor_rear: int) -> None:
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self.__areas[AreaNames.MIDDLE_TORSO].armor = armor
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self.__set_outer_armor(armor_front, ZoneNames.MIDDLE_TORSO_FRONT, AreaNames.MIDDLE_TORSO)
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self.__set_outer_armor(amor_rear, ZoneNames.MIDDLE_TORSO_REAR, AreaNames.MIDDLE_TORSO)
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def set_side_torso_armor(self, armor: int) -> None:
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def set_side_torso_armor(self, armor_front: int, amor_rear: int) -> None:
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self.__areas[AreaNames.RIGHT_TORSO].armor = armor
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self.__set_outer_armor(armor_front, ZoneNames.LEFT_TORSO_FRONT, AreaNames.LEFT_TORSO)
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self.__areas[AreaNames.LEFT_TORSO].armor = armor
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self.__set_outer_armor(amor_rear, ZoneNames.LEFT_TORSO_REAR, AreaNames.LEFT_TORSO)
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self.__set_outer_armor(armor_front, ZoneNames.RIGHT_TORSO_FRONT, AreaNames.RIGHT_TORSO)
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self.__set_outer_armor(amor_rear, ZoneNames.RIGHT_TORSO_REAR, AreaNames.RIGHT_TORSO)
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def set_arm_armor(self, armor: int) -> None:
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def set_arm_armor(self, armor: int) -> None:
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self.__areas[AreaNames.RIGHT_ARM].armor = armor
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self.__set_outer_armor(armor, ZoneNames.LEFT_ARM, AreaNames.LEFT_ARM)
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self.__areas[AreaNames.LEFT_ARM].armor = armor
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self.__set_outer_armor(armor, ZoneNames.RIGHT_ARM, AreaNames.RIGHT_ARM)
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def set_leg_armor(self, armor: int) -> None:
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def set_leg_armor(self, armor: int) -> None:
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self.__areas[AreaNames.RIGHT_LEG].armor = armor
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self.__set_outer_armor(armor, ZoneNames.LEFT_LEG, AreaNames.LEFT_LEG)
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self.__areas[AreaNames.LEFT_LEG].armor = armor
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self.__set_outer_armor(armor, ZoneNames.RIGHT_LEG, AreaNames.RIGHT_LEG)
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def __set_outer_armor(self, armor: int, zone_name: ZoneNames, parent_name: AreaNames) -> None:
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self.__zones[zone_name].armor = armor
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self.__zones[zone_name].parent = self.__areas[parent_name]
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self.__areas[parent_name].outer_amor.append(self.__zones[zone_name])
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@@ -29,7 +29,7 @@ class AreaNames(enum.Enum):
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class AreaStatus(enum.Flag):
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class AreaStatus(enum.Flag):
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FINE = 0
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FINE = 0
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CRITICAL_STRIKE = 1
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DAMAGED = 1
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DESTROYED = 2
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DESTROYED = 2
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@@ -44,8 +44,8 @@ class ItemTypes(enum.Enum):
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class Item(object):
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class Item(object):
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def __init__(self, type: ItemTypes):
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def __init__(self, item_type: ItemTypes):
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self._type = type
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self._type = item_type
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@property
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@property
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def type(self):
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def type(self):
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@@ -54,8 +54,8 @@ class Item(object):
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class BigItem(Item):
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class BigItem(Item):
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def __init__(self, type: ItemTypes, tonnage: float):
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def __init__(self, item_type: ItemTypes, tonnage: float):
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super().__init__(type)
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super().__init__(item_type)
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self._tonnage = tonnage
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self._tonnage = tonnage
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@property
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@property
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@@ -99,23 +99,68 @@ class Sustainment(Item):
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super().__init__(ItemTypes.SUSTAINMENT)
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super().__init__(ItemTypes.SUSTAINMENT)
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class Area:
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class Zone:
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_content: dict[str, Any]
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def __init__(self):
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def __init__(self):
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self.__dict__['_content'] = {
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self.__dict__['_armor'] = 0
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'children': [],
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self.__dict__['_parent']= None
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'items': {},
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self.__dict__['_state']= AreaStatus.FINE
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'armor': 0,
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'inner_armor': 0,
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'state': AreaStatus.FINE,
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}
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def __setattr__(self, key, value):
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def __setattr__(self, key, value):
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self.__dict__['_content'][key] = value
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self.__dict__['_' + key] = value
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def __getattr__(self, item):
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def __getattr__(self, item):
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return self.__dict__['_content'].get(item)
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return self.__dict__['_' + item]
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class Area(Zone):
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def __init__(self):
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super().__init__()
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self.__dict__['_outer_amor']= list()
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self.__dict__['_children']= list()
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self.__dict__['_items']= dict()
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class OuterAmor(Zone):
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def __init__(self, area: Area):
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super().__init__()
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self.__dict__['_parent']= area
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self.__dict__['_area']= area
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class StrikeEvent:
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def __init__(self, zone: Zone, hits: int):
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self._zone = zone
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self._hits = hits
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@property
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def zone(self) -> Zone:
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return self._zone
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@property
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def hits(self) -> int:
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return self._hits
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@hits.setter
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def hits(self, hits: int):
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self._hits = hits
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def process_event(self) -> StrikeEvent:
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while self.hits > 0:
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if self.hits >= self.zone.armor:
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self.hits -= self.zone.armor
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self.zone.armor = 0
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self.zone.state = AreaStatus.DESTROYED
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if self.hits > 0:
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self._zone = self.zone.parent
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else:
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self.zone.armor -= self.hits
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self.zone.state = AreaStatus.DAMAGED
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self.hits = 0
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break
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return self
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class Gyroskope:
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class Gyroskope:
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@@ -133,6 +178,7 @@ class InnerStructure:
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self._gyroskope = gyroskope
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self._gyroskope = gyroskope
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self._tonnage = tonnage
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self._tonnage = tonnage
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self._areas = dict()
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self._areas = dict()
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self._zones = dict()
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@property
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@property
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def tonnage(self) -> float:
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def tonnage(self) -> float:
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@@ -143,12 +189,19 @@ class InnerStructure:
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return self._gyroskope
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return self._gyroskope
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@property
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@property
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def areas(self) -> dict:
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def areas(self) -> dict[AreaNames, Area]:
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return self._areas
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return self._areas
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def add_area(self, index: AreaNames, area: Area):
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def add_area(self, index: AreaNames, area: Area):
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self._areas[index] = area
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self._areas[index] = area
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@property
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def zones(self) -> dict[ZoneNames, Zone]:
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return self._zones
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def add_zone(self, index: ZoneNames, zone: Zone):
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self._zones[index] = zone
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class Mech(object):
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class Mech(object):
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@@ -177,16 +230,8 @@ class Mech(object):
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def set_item(self, key: tuple, item: Item):
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def set_item(self, key: tuple, item: Item):
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pass
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pass
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def strike(self, area_name, hits: int):
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def strike(self, zone_name: ZoneNames, hits: int) -> StrikeEvent:
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area = self._inner_structure.areas.get(area_name)
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zone = self._inner_structure.zones.get(zone_name)
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if area.armor > hits:
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if zone is None:
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area.armor -= hits
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raise Exception(f"Zone {zone_name} not found")
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return
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return StrikeEvent(zone, hits)
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hits_rest = hits - area.armor
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if area.inner_armor > hits_rest:
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area.inner_armor -= hits_rest
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area.armor = 0
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area.state = AreaStatus.CRITICAL_STRIKE
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else:
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area.state = AreaStatus.DESTROYED
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area.inner_armor = 0
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