refactor: verbessere die Verantwortung der Trefferpunkte-Verarbeitung

This commit is contained in:
2026-06-26 20:13:13 +02:00
parent 460e0156e8
commit d64a3eb5ff
2 changed files with 118 additions and 49 deletions
+75 -30
View File
@@ -29,7 +29,7 @@ class AreaNames(enum.Enum):
class AreaStatus(enum.Flag):
FINE = 0
CRITICAL_STRIKE = 1
DAMAGED = 1
DESTROYED = 2
@@ -44,8 +44,8 @@ class ItemTypes(enum.Enum):
class Item(object):
def __init__(self, type: ItemTypes):
self._type = type
def __init__(self, item_type: ItemTypes):
self._type = item_type
@property
def type(self):
@@ -54,8 +54,8 @@ class Item(object):
class BigItem(Item):
def __init__(self, type: ItemTypes, tonnage: float):
super().__init__(type)
def __init__(self, item_type: ItemTypes, tonnage: float):
super().__init__(item_type)
self._tonnage = tonnage
@property
@@ -99,23 +99,68 @@ class Sustainment(Item):
super().__init__(ItemTypes.SUSTAINMENT)
class Area:
_content: dict[str, Any]
class Zone:
def __init__(self):
self.__dict__['_content'] = {
'children': [],
'items': {},
'armor': 0,
'inner_armor': 0,
'state': AreaStatus.FINE,
}
self.__dict__['_armor'] = 0
self.__dict__['_parent']= None
self.__dict__['_state']= AreaStatus.FINE
def __setattr__(self, key, value):
self.__dict__['_content'][key] = value
self.__dict__['_' + key] = value
def __getattr__(self, item):
return self.__dict__['_content'].get(item)
return self.__dict__['_' + item]
class Area(Zone):
def __init__(self):
super().__init__()
self.__dict__['_outer_amor']= list()
self.__dict__['_children']= list()
self.__dict__['_items']= dict()
class OuterAmor(Zone):
def __init__(self, area: Area):
super().__init__()
self.__dict__['_parent']= area
self.__dict__['_area']= area
class StrikeEvent:
def __init__(self, zone: Zone, hits: int):
self._zone = zone
self._hits = hits
@property
def zone(self) -> Zone:
return self._zone
@property
def hits(self) -> int:
return self._hits
@hits.setter
def hits(self, hits: int):
self._hits = hits
def process_event(self) -> StrikeEvent:
while self.hits > 0:
if self.hits >= self.zone.armor:
self.hits -= self.zone.armor
self.zone.armor = 0
self.zone.state = AreaStatus.DESTROYED
if self.hits > 0:
self._zone = self.zone.parent
else:
self.zone.armor -= self.hits
self.zone.state = AreaStatus.DAMAGED
self.hits = 0
break
return self
class Gyroskope:
@@ -133,6 +178,7 @@ class InnerStructure:
self._gyroskope = gyroskope
self._tonnage = tonnage
self._areas = dict()
self._zones = dict()
@property
def tonnage(self) -> float:
@@ -143,12 +189,19 @@ class InnerStructure:
return self._gyroskope
@property
def areas(self) -> dict:
def areas(self) -> dict[AreaNames, Area]:
return self._areas
def add_area(self, index: AreaNames, area: Area):
self._areas[index] = area
@property
def zones(self) -> dict[ZoneNames, Zone]:
return self._zones
def add_zone(self, index: ZoneNames, zone: Zone):
self._zones[index] = zone
class Mech(object):
@@ -177,16 +230,8 @@ class Mech(object):
def set_item(self, key: tuple, item: Item):
pass
def strike(self, area_name, hits: int):
area = self._inner_structure.areas.get(area_name)
if area.armor > hits:
area.armor -= hits
return
hits_rest = hits - area.armor
if area.inner_armor > hits_rest:
area.inner_armor -= hits_rest
area.armor = 0
area.state = AreaStatus.CRITICAL_STRIKE
else:
area.state = AreaStatus.DESTROYED
area.inner_armor = 0
def strike(self, zone_name: ZoneNames, hits: int) -> StrikeEvent:
zone = self._inner_structure.zones.get(zone_name)
if zone is None:
raise Exception(f"Zone {zone_name} not found")
return StrikeEvent(zone, hits)