refactor: sammele die Events in eine eigene Datei
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@@ -1,155 +0,0 @@
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import enum
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from MechFabrik.bauteile.items import Gyroskope, Item, ItemStatus
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class ZoneNames(enum.Enum):
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HEAD = 'Kopf'
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MIDDLE_TORSO_FRONT = 'Torso Mitte Vorn'
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MIDDLE_TORSO_REAR = 'Torso Mitte Rücken'
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RIGHT_TORSO_FRONT = 'Rechter Torso Vorn'
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RIGHT_TORSO_REAR = 'Rechter Torso Rücken'
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LEFT_TORSO_FRONT = 'Linker Torso Vorn'
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LEFT_TORSO_REAR = 'Linker Torso Rücken'
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RIGHT_LEG = 'Rechtes Bein'
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RIGHT_ARM = 'Rechter Arm'
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LEFT_LEG = 'Linkes Bein'
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LEFT_ARM = 'Linker Arm'
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class AreaNames(enum.Enum):
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HEAD = 'Kopf'
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MIDDLE_TORSO = 'Torso Mitte'
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RIGHT_TORSO = 'Rechter Torso'
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LEFT_TORSO = 'Linker Torso'
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RIGHT_LEG = 'Rechtes Bein'
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RIGHT_ARM = 'Rechter Arm'
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LEFT_LEG = 'Linkes Bein'
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LEFT_ARM = 'Linker Arm'
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class AreaStatus(enum.Flag):
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FINE = 0
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DAMAGED = 1
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DESTROYED = 2
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class Zone:
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def __init__(self):
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self.__dict__['_armor'] = 0
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self.__dict__['_parent'] = None
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self.__dict__['_state'] = AreaStatus.FINE
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def __setattr__(self, key, value):
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self.__dict__['_' + key] = value
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def __getattr__(self, item):
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return self.__dict__['_' + item]
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class Area(Zone):
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def __init__(self):
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super().__init__()
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self.__dict__['_outer_amor'] = list()
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self.__dict__['_children'] = list()
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self.__dict__['_items'] = dict()
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class OuterAmor(Zone):
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def __init__(self, area: Area):
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super().__init__()
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self.__dict__['_parent'] = area
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self.__dict__['_area'] = area
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class StrikeEvent:
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def __init__(self, zone: Zone, hits: int):
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self._zone = zone
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self._hits = hits
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@property
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def zone(self) -> Zone:
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return self._zone
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@property
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def hits(self) -> int:
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return self._hits
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@hits.setter
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def hits(self, hits: int):
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self._hits = hits
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def process_event(self) -> StrikeEvent:
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while self.hits > 0:
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if self.hits >= self.zone.armor:
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self.hits -= self.zone.armor
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self.zone.armor = 0
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self.zone.state = AreaStatus.DESTROYED
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if self.hits > 0:
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self._zone = self.zone.parent
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else:
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self.zone.armor -= self.hits
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self.zone.state = AreaStatus.DAMAGED
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self.hits = 0
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break
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return self
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class InnerStructure:
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def __init__(self, tonnage: float, gyroskope: Gyroskope):
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self._gyroskope = gyroskope
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self._tonnage = tonnage
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self._areas = dict()
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self._zones = dict()
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@property
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def tonnage(self) -> float:
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return self._tonnage
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@property
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def gyroskope(self) -> Gyroskope:
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return self._gyroskope
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@property
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def areas(self) -> dict[AreaNames, Area]:
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return self._areas
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def add_area(self, index: AreaNames, area: Area):
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self._areas[index] = area
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@property
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def zones(self) -> dict[ZoneNames, OuterAmor]:
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return self._zones
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def add_zone(self, index: ZoneNames, zone: OuterAmor):
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self._zones[index] = zone
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class CriticalStrikeEvent:
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def __init__(self, zone: OuterAmor, index: tuple[int,int]):
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self.__dict__['_zone'] = zone
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self.__dict__['_area'] = zone.area
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self.__dict__['_index'] = index
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self.__dict__['_item_is_empty'] = None
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@property
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def area(self) -> Area:
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return self.__dict__['_area']
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def process_event(self) -> CriticalStrikeEvent:
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self.__dict__['_zone'].state = AreaStatus.DAMAGED
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self.__dict__['_area'].state = AreaStatus.DAMAGED
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item = self.__dict__['_area'].items[self.__dict__['_index']]
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if item is None or item.state == ItemStatus.DESTROYED:
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self.__dict__['_item_is_empty'] = True
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else:
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self.__dict__['_item_is_empty'] = False
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item.process_strike()
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return self
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def is_empty(self):
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return self.__dict__['_item_is_empty']
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