Feature: nutze richtige Rüstung in den einzelnen Zonen

This commit is contained in:
2025-09-02 17:45:13 +02:00
parent 8e5e8527b2
commit c3c4fe0864
4 changed files with 93 additions and 46 deletions
+62 -42
View File
@@ -8,7 +8,18 @@ class MechFabrik(object):
def __init__(self, name: str, tonnage: float, movement_rate: int):
self.__components = ComponentReader()
self.__tonnage = tonnage
self.__reactor_value = int(movement_rate * tonnage)
self.__areas = {
AreaNames.HEAD: Area(),
AreaNames.MIDDLE_TORSO: Area(),
AreaNames.LEFT_TORSO: Area(),
AreaNames.RIGHT_TORSO: Area(),
AreaNames.LEFT_ARM: Area(),
AreaNames.RIGHT_ARM: Area(),
AreaNames.LEFT_LEG: Area(),
AreaNames.RIGHT_LEG: Area(),
}
self.__build_inner_structure(tonnage, movement_rate)
self._mech = Mech(name, tonnage, movement_rate, self._inner_structure)
@@ -20,29 +31,28 @@ class MechFabrik(object):
self.__build_middle_torso_area(gyroscope)
def __build_head_area(self) -> None:
area = Area()
cockpit = Cockpit()
area.cockpit = cockpit
area.items = {
self.__areas[AreaNames.HEAD].cockpit = cockpit
self.__areas[AreaNames.HEAD].items = {
(1, 1): Sustainment(),
(1, 2): Sensors(),
(1, 3): area.cockpit,
(1, 3): cockpit,
(1, 4): None,
(1, 5): Sensors(),
(1, 6): Sustainment(),
}
self._inner_structure.add_area(AreaNames.HEAD, area)
self.__areas[AreaNames.HEAD].inner_armor = 3
def __build_middle_torso_area(self, gyroscope: Gyroskope) -> Area:
area_middle = Area()
area_left = Area()
area_right = Area()
area_left.parent = area_middle
area_right.parent = area_middle
def __build_middle_torso_area(self, gyroscope: Gyroskope) -> None:
self.__areas[AreaNames.LEFT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
self.__areas[AreaNames.RIGHT_TORSO].parent = self.__areas[AreaNames.MIDDLE_TORSO]
reactor = Reaktor(self.__reactor_value, self.__components.reactor_tonnage_from(self.__reactor_value))
area_middle.reactor = reactor
area_middle.children = [area_right, area_left]
area_middle.items = {
self.__areas[AreaNames.MIDDLE_TORSO].reactor = reactor
self.__areas[AreaNames.MIDDLE_TORSO].children = [
self.__areas[AreaNames.RIGHT_TORSO],
self.__areas[AreaNames.LEFT_TORSO]
]
self.__areas[AreaNames.MIDDLE_TORSO].items = {
(1, 1): reactor,
(1, 2): reactor,
(1, 3): reactor,
@@ -56,19 +66,24 @@ class MechFabrik(object):
(2, 5): None,
(2, 6): None,
}
self.__build_arm(area_right, AreaNames.RIGHT_ARM)
self.__build_leg(area_right, AreaNames.RIGHT_LEG)
self.__build_arm(area_left, AreaNames.LEFT_ARM)
self.__build_leg(area_left, AreaNames.LEFT_LEG)
self._inner_structure.add_area(AreaNames.LEFT_TORSO, area_left)
self._inner_structure.add_area(AreaNames.RIGHT_TORSO, area_right)
self._inner_structure.add_area(AreaNames.MIDDLE_TORSO, area_middle)
return area_middle
self.__areas[AreaNames.MIDDLE_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage,
AreaNames.MIDDLE_TORSO
)
self.__areas[AreaNames.LEFT_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage, AreaNames.LEFT_TORSO)
self.__areas[AreaNames.RIGHT_TORSO].inner_armor = self.__components.inner_amor_for_tonnage_and_area(
self.__tonnage,
AreaNames.RIGHT_TORSO
)
self.__build_arm(self.__areas[AreaNames.RIGHT_TORSO], AreaNames.RIGHT_ARM)
self.__build_leg(self.__areas[AreaNames.RIGHT_TORSO], AreaNames.RIGHT_LEG)
self.__build_arm(self.__areas[AreaNames.LEFT_TORSO], AreaNames.LEFT_ARM)
self.__build_leg(self.__areas[AreaNames.LEFT_TORSO], AreaNames.LEFT_LEG)
def __build_arm(self, parent: Area, index: AreaNames):
arm = Area()
arm.parent = parent
arm.items = {
self.__areas[index].parent = parent
self.__areas[index].items = {
(1, 1): Joint(),
(1, 2): Activator(),
(1, 3): Activator(),
@@ -82,13 +97,13 @@ class MechFabrik(object):
(2, 5): None,
(2, 6): None,
}
parent.children.append(arm)
self._inner_structure.add_area(index, arm)
self.__areas[index].inner_armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
parent.children.append(self.__areas[index])
def __build_leg(self, parent: Area, index: AreaNames):
leg = Area()
leg.parent = parent
leg.items = {
self.__areas[index].parent = parent
self.__areas[index].items = {
(1, 1): Joint(),
(1, 2): Activator(),
(1, 3): Activator(),
@@ -96,23 +111,28 @@ class MechFabrik(object):
(1, 5): None,
(1, 6): None,
}
parent.children.append(leg)
self._inner_structure.add_area(index, leg)
self.__areas[index].inner_armor = self.__components.inner_amor_for_tonnage_and_area(self.__tonnage, index)
parent.children.append(self.__areas[index])
def auslieferung(self) -> Mech:
for (index, area) in self.__areas.items():
self._inner_structure.add_area(index, area)
return self._mech
def setHeadAmore(self, param):
pass
def set_head_armor(self, armor: int) -> None:
self.__areas[AreaNames.HEAD].armor = armor
def setMidleTorsoAmore(self, param):
pass
def set_middle_torso_armor(self, armor: int) -> None:
self.__areas[AreaNames.MIDDLE_TORSO].armor = armor
def setSideTorsoAmore(self, param):
pass
def set_side_torso_armor(self, armor: int) -> None:
self.__areas[AreaNames.RIGHT_TORSO].armor = armor
self.__areas[AreaNames.LEFT_TORSO].armor = armor
def setArmAmore(self, param):
pass
def set_arm_armor(self, armor: int) -> None:
self.__areas[AreaNames.RIGHT_ARM].armor = armor
self.__areas[AreaNames.LEFT_ARM].armor = armor
def setLegAmore(self, param):
pass
def set_leg_armor(self, armor: int) -> None:
self.__areas[AreaNames.RIGHT_LEG].armor = armor
self.__areas[AreaNames.LEFT_LEG].armor = armor