tests: verarbeite kritische Treffer

This commit is contained in:
2026-07-07 12:31:30 +02:00
parent 37418f34f6
commit 861b073633
3 changed files with 69 additions and 1 deletions
+3
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@@ -137,3 +137,6 @@ class InnerStructure:
def add_zone(self, index: ZoneNames, zone: Zone):
self._zones[index] = zone
class CriticalStrikeEvent:
pass
+15
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@@ -11,14 +11,29 @@ class ItemTypes(enum.Enum):
SUSTAINMENT = 7
class ItemStatus(enum.Flag):
FINE = 0
DAMAGED = 1
DESTROYED = 2
class Item(object):
def __init__(self, item_type: ItemTypes):
self._type = item_type
self._state = ItemStatus.FINE
@property
def type(self):
return self._type
@property
def state(self):
return self._state
@state.setter
def state(self, new_state: ItemStatus):
self._state = new_state
class BigItem(Item):
+51 -1
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@@ -1,5 +1,7 @@
from MechFabrik import Cockpit, Sensors, Sustainment
from MechFabrik.bauteile.items import ItemStatus
from test_mech import AbstractTestMechAmor, INNER_ARMOR, NEXT_OUTER_ZONE, OUTER_ARMOR
from MechFabrik.bauteile import Area, AreaStatus, OuterAmor, StrikeEvent, ZoneNames
from MechFabrik.bauteile import Area, AreaStatus, OuterAmor, StrikeEvent, CriticalStrikeEvent, ZoneNames
class TestMechAmor(AbstractTestMechAmor):
@@ -28,6 +30,17 @@ class TestMechAmor(AbstractTestMechAmor):
self.assertEqual(10, event.hits)
self.assertEqual(area, event.zone.parent)
def test_critical_process(self):
for zone_name in ZoneNames:
with self.subTest(msg=zone_name.value):
zone = self.mech.inner_structure.zones.get(zone_name)
area = zone.area
event = self.mech.critical_strike(zone_name, (1, 2))
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertEqual(area, event.area)
self.assertIsNone(event.is_empty())
def test_strike(self):
start_outer_armor = 11
start_area_armor = 5
@@ -81,3 +94,40 @@ class TestMechAmor(AbstractTestMechAmor):
self.assertNotEqual(area, event.zone)
self.assertEqual(area.parent, event.zone)
self.assertEqual(0, event.hits)
def test_critical_strike(self):
parent = Area()
area = Area()
area.parent = parent
cockpit = Cockpit()
area.cockpit = cockpit
area.items = {
(1, 1): Sustainment(),
(1, 2): Sensors(),
(1, 3): cockpit,
(1, 4): None,
(1, 5): cockpit,
(1, 6): Sustainment(),
}
zone = OuterAmor(area)
event = CriticalStrikeEvent(zone, (1, 2)).process_event()
self.assertEqual(AreaStatus.DAMAGED, zone.state)
self.assertEqual(AreaStatus.DAMAGED, area.state)
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertFalse(event.is_empty())
self.assertEqual(area, event.area)
self.assertEqual(ItemStatus.DESTROYED, area.items[(1, 2)].state)
event = CriticalStrikeEvent(zone, (1, 3)).process_event()
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertFalse(event.is_empty())
self.assertEqual(area, event.area)
self.assertEqual(ItemStatus.DESTROYED, area.items[(1, 3)].state)
self.assertEqual(ItemStatus.DESTROYED, area.items[(1, 5)].state)
event = CriticalStrikeEvent(zone, (1, 4)).process_event()
self.assertIsInstance(event, CriticalStrikeEvent)
self.assertTrue(event.is_empty())
self.assertEqual(area, event.area)