refactor: beachte, dass in Python Namen von Ordnern und Dateien immer klein geschieben werden
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@@ -0,0 +1,58 @@
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@startuml
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'https://plantuml.com/object-diagram
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object Mech <<Mech>>
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abstract Area <<Zone>> {
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next_area: Area
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item_lines: #
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armor: #
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}
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abstract AreaItem <<Item>> {
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item_lines: #
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}
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object InnerStructure <<InnerStructure>> {
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heater: x
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}
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object OuterAmor <<Zone>> {
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armor: #
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}
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object Head <<Area>> {
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item_lines: 6
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}
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object Torso <<Area>> {
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item_lines: 12
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}
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object SideTorso <<Area>> {
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item_lines: 12
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}
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object Arm <<Area>> {
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item_lines: 12
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}
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object Leg <<Area>> {
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item_lines: 6
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}
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Area *- "1,*" OuterAmor
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AreaItem "*" -* Area
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Head <|-- Area
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Torso <|-- Area
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SideTorso <|-- Area
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Arm <|-- Area
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Leg <|-- Area
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Mech *-- InnerStructure
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InnerStructure *-- Head
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InnerStructure *-- Torso
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Torso *-- SideTorso
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SideTorso *-- "0|2" Arm
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SideTorso *-- "2|4" Leg
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@enduml
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@@ -0,0 +1,75 @@
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@startuml
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'https://plantuml.com/object-diagram
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object Mech <<Mech>> {
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heater: x
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}
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object Head <<Area>> {
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item_lines: 6
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}
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object Sustainment <<AreaItem>>
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object Sensors <<AreaItem>>
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object Cockpit <<Cockpit>> <<AreaItem>>
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object InnerStructure <<InnerStructure>>
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object Gyroskope <<Gyroskope>> <<AreaItem>>
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object Reaktor <<Reaktor>> <<AreaItem>>
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object TorsoMiddle <<Area>> {
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item_lines: 12
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}
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object TorsoLeft <<Area>> {
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item_lines: 12
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}
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object ArmLeft <<Area>> {
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item_lines: 12
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}
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object LegLeft <<Area>> {
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item_lines: 6
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}
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object TorsoRight <<Area>> {
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item_lines: 12
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}
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object ArmRight <<Area>> {
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item_lines: 12
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}
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object LegRight <<Area>> {
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item_lines: 6
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}
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object JointAL as "Joint" <<AreaItem>>
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object ActivatorAL as "Activator" <<AreaItem>>
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object JointLL as "Joint" <<AreaItem>>
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object ActivatorLL as "Activator" <<AreaItem>>
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object JointAR as "Joint" <<AreaItem>>
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object ActivatorAR as "Activator" <<AreaItem>>
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object JointLR as "Joint" <<AreaItem>>
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object ActivatorLR as "Activator" <<AreaItem>>
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Mech *- Gyroskope
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Head *- Cockpit
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Head *-- Sustainment
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Head *-- Sensors
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Mech *-- InnerStructure
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InnerStructure *-- Head
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InnerStructure *-- TorsoMiddle
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Mech *- Reaktor
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Gyroskope .. TorsoMiddle
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Reaktor .. TorsoMiddle
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TorsoMiddle *-- TorsoLeft
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TorsoMiddle *-- TorsoRight
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TorsoLeft *-- ArmLeft
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TorsoLeft *-- LegLeft
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TorsoRight *-- ArmRight
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TorsoRight *-- LegRight
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ArmLeft *-- JointAL
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ArmLeft *-- ActivatorAL
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ArmRight *-- JointAR
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ArmRight *-- ActivatorAR
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LegRight *-- JointLR
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LegRight *-- ActivatorLR
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LegLeft *-- JointLL
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LegLeft *-- ActivatorLL
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@enduml
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@@ -0,0 +1,39 @@
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@startuml
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'https://plantuml.com/activity-diagram-beta
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start
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:eine //Zone// wird getroffen;
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:Trefferpunkte; <<object>>
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if (die //Zone// hat noch äußere Panzerung?) then (Ja)
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:äußere Panzerung abtragen; <<objectSignal>>
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:Trefferpunkte verringern; <<object>>
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:äußere Treffer triggern; <<acceptEvent>>
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endif
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if (sind noch Trefferpunkte übrig?) then (Ja)
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if (die //Zone// hat noch innere Panzerung?) then (Ja)
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:restliche Treffer nach innen leiten; <<objectSignal>>
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:innere Panzerung abtragen; <<objectSignal>>
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:inneren Treffer triggern; <<acceptEvent>>
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:Trefferpunkte verringern; <<object>>
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if (sind noch Trefferpunkte übrig?) then (Ja)
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:die //Zone// ist zerstört; <<acceptEvent>>
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:restliche Trefferpunkte zur //Eltern-Zone// leiten; <<objectSignal>>
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end
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else (Nein)
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end
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endif
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else (Nein)
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:die //Zone// ist zerstört; <<acceptEvent>>
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:restliche Trefferpunkte zur //Eltern-Zone// leiten; <<objectSignal>>
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end
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endif
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endif
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end
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@enduml
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@@ -0,0 +1,31 @@
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@startuml
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'https://plantuml.com/sequence-diagram
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autonumber
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actor Gegner
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actor Selbst
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database InnerStructure
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collections Zone
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entity ZoneEvent
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Gegner -> Selbst: Treffer
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Selbst -> InnerStructure: verarbeite Treffer
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InnerStructure -> Zone: suche getroffene Außen-Zone
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return Zone
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InnerStructure -> ZoneEvent: erstelle **ZonenEvent**
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return **ZonenEvent**
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alt aktuelles **ZoneEvent** hat noch nicht alle Trefferpunkte verarbeitet
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alt **Zone** hat noch Panzerung
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InnerStructure -> ZonenEvent: trage Trefferpunkte ab
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return ZoneEvent
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else **Zone** hat keine Panzerung
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InnerStructure -> Zone: hole Weiterleitung-Zone
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return Zone
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InnerStructure -> ZoneEvent: erstelle **ZonenEvent** für weitergeleitete **Zone**
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return ZoneEvent
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end
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end
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@enduml
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